約 6,696,658 件
https://w.atwiki.jp/remixmatome/pages/25.html
主にYoutubeで活動している海外作者のまとめページです。 A~H 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) 0nyyx TeamFortress2 イギリス(GBR) http //www.youtube.com/user/0nyyx 5OMB 海外素材 不明(No Data) http //www.youtube.com/user/5OMB Akhts けいおん!,らきすたなどのアニメ フランス(FRA) http //www.youtube.com/user/AKHTSnoZONE Aladauqs 実写素材 イギリス(GBR) http //www.youtube.com/user/Aladauqs AleatoireMixes My Little Pony 不明 http //www.youtube.com/user/AleatoireMixes anonymide Super macho man,TeamFortress2 アメリカ(USA) http //www.youtube.com/user/anonymide arghivebeenshot FalconPunch,TeamFortress2 韓国(KOR) http //www.youtube.com/user/arghivebeenshot ArchTV TeamFortress2,その他 ヨルダン川西岸(JOR) http //www.youtube.com/user/ArchTV Aros24 その他いろいろ アメリカ(USA) http //www.youtube.com/user/Aros24 AtomicBaby123 その他いろいろ カナダ(CAN) http //www.youtube.com/user/AtomicBaby123 avojaifnot ストリートファイター,その他 アメリカ(USA) http //www.youtube.com/user/avojaifnot Axelrod777 TeamFortress2,その他 アメリカ(USA) http //www.youtube.com/user/Axelrod777 aznr4v3m4st3r いろいろ アメリカ(USA) http //www.youtube.com/user/aznr4v3m4st3r BowenKainZ アニメ素材 イギリス(GBR) http //www.youtube.com/user/BowenKainZ bifiao 海外発祥素材 ブラジル(BRA) http //www.youtube.com/user/bifiao Calubri TeamFortress2 オーストリア(AUT) http //www.youtube.com/user/Calubri Chinelin アニメ素材 ブラジル(BRA) http //www.youtube.com/user/Chinelin ChrisGendoAlt いろいろ 韓国(KOR) http //www.youtube.com/user/ChrisGendoAlt Cnjgbwjn17 海外発祥素材 ロシア(RUS) http //www.youtube.com/user/Cnjgbwjn17 CountHanx TeamFortress2 オランダ(NLD) http //www.youtube.com/user/CountHanx CuttNSee その他いろいろ クリスマス島(AUS) http //www.youtube.com/user/CuttNSee Cavan002 その他いろいろ アメリカ(USA) http //www.youtube.com/user/Cavan002 DarkSSJShinji けいおん! アメリカ(USA) http //www.youtube.com/user/DarkSSJShinji Darkwood707 Jack Black他 アメリカ(USA) http //www.youtube.com/user/Darkwood707 decade2 その他いろいろ フィンランド(FIN) http //www.youtube.com/user/decade2 DerekGrafYTP Octagon,その他 アメリカ(USA) http //www.youtube.com/user/DerekGrafYTP dexter661994 その他いろいろ 香港(HKG) http //www.youtube.com/user/dexter661994 dinoderp Faustao,その他 ブラジル(BRA) http //www.youtube.com/user/dinoderp djsteveporter Slap Chop,その他 アメリカ(USA) http //www.youtube.com/user/djsteveporter DKCplayer ドンキーコング,その他 オーストラリア(AUS) http //www.youtube.com/user/DKCplayer DoctorChub TeamFortress2,その他 イギリス(GBR) http //www.youtube.com/user/DoctorChub dpritch16 いろいろ アメリカ(USA) http //www.youtube.com/user/dpritch16 Drksrpnt 海外の素材 アメリカ(USA) http //www.youtube.com/user/Drksrpnt DWL1993 海外の実写素材 不明(No Data) http //www.youtube.com/user/DWL1993 EnigmaEvocative その他いろいろ 台湾(TWN) http //www.youtube.com/user/EnigmaEvocative epicsidekick 遊戯王,その他 アメリカ(USA) http //www.youtube.com/user/epicsidekick EternalCorruption TF2,その他 カナダ(CAN) http //www.youtube.com/user/EternalCorruption firespikez その他いろいろ カナダ(CAN) http //www.youtube.com/user/firespikez FPsupertoaster Slap Chop, TeamFortress2 ルワンダ(RWA) http //www.youtube.com/user/FPsupertoaster Forbidden5 実写素材 アメリカ(USA) http //www.youtube.com/user/Forbidden5 frannintendo64 その他いろいろ スペイン(SPA) http //www.youtube.com/user/frannintendo64 GiantSandles よろず アフガニスタン(AFG) http //www.youtube.com/user/GiantSandles gvgfox95 海外発祥の素材 ブラジル(BRA) http //www.youtube.com/user/gvgfox95 haltopen12 謎の実写素材 アメリカ(USA) http //www.youtube.com/user/haltopen12 hermit527 いろいろ アメリカ(USA) http //www.youtube.com/user/hermit527 Healzer KBC ドイツ(DEU) http //www.youtube.com/user/Healzer HTFFan8500 Happy Tree Friends,その他 アメリカ(USA) http //www.youtube.com/user/HTFFan8500 HyperFlame1 My Little Pony 不明 http //www.youtube.com/user/HyperFlame1 I~N 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) ilovemadnesscombat TeamFortress2,NostalgiaCritic オランダ(NLD) http //www.youtube.com/user/ilovemadnesscombat imatehsamdwach TeamFortress2 ロシア(RUS) http //www.youtube.com/user/imatehsamdwach IMD007 その他いろいろ アメリカ(USA) http //www.youtube.com/user/IMD007 JazyKuun Happy Tree Friends アメリカ(USA) http //www.youtube.com/user/JazyKuun juakakoki TeamFortress2,ドナルド 不明(No Data) http //www.youtube.com/user/juakakoki KernelPicnic その他いろいろ(実写系多し) カナダ(CAN) http //www.youtube.com/user/KernelPicnic KillerMoustache TeamFortress2,その他 アメリカ(USA) http //www.youtube.com/user/KillerMoustache KingHarkiniann TeamFortress2,CD-i ツバル(TUV) http //www.youtube.com/user/KingHarkiniann KinkyOats Cat Planet,その他 カナダ(CAN) http //www.youtube.com/user/KinkyOats Kurkop その他実写 カナダ(CAN) http //www.youtube.com/user/Kurkop LakituAl アニメ素材多し 米国バージン諸島(USA) http //www.youtube.com/user/LakituAl LEOriginal037 いろいろ オランダ(NLD) http //www.youtube.com/user/LEOriginal037 legzsak17 謎の実写素材 米国バージン諸島(USA) http //www.youtube.com/user/legzsak17 levusbevus TeamFortress2,その他 イギリス(GBR) http //www.youtube.com/user/levusbevus link41523 ゼルダ アメリカ(USA) http //www.youtube.com/user/link41523 Liamsdunn その他いろいろ クリスマス島(AUS) http //www.youtube.com/user/Liamsdunn LolZombiez Call of Dutyなどのゲーム系 アメリカ(USA) http //www.youtube.com/user/LolZombiez ltotheucasltotheucas 海外の実写素材 オランダ(NLD) http //www.youtube.com/user/ltotheucasltotheucas marcelozcanarioa 様々な素材 ペルー(PER) http //www.youtube.com/user/marcelozcanarioa MarioInATopHat その他いろいろ イギリス(GBR) http //www.youtube.com/user/MarioInATopHat Masterhftw その他いろいろ(実写系多し) アメリカ(USA) http //www.youtube.com/user/Masterhftw MatrixMarioX TeamFortress2,ドナルド,その他 メキシコ(MEX) http //www.youtube.com/user/XlovesMiku McMaNGOSalt その他いろいろ スウェーデン(SWE) http //www.youtube.com/user/McMaNGOSalt meltdown4500 いろいろ アメリカ(USA) http //www.youtube.com/user/meltdown4500 MilkshakeManCP その他いろいろ アメリカ(USA) http //www.youtube.com/user/MilkshakeManCP MowtenDoo Old Spice,レスリングシリーズ等 アメリカ(USA) http //www.youtube.com/user/Mowtendoo MrApocalisse その他いろいろ イタリア(ITA) http //www.youtube.com/user/MrApocalisse MrKoolTrix いろいろ イギリス(GBR) http //www.youtube.com/user/MrKoolTrix MrXarlable TeamFortress2, Old Spiceなど ポルトガル(POR) http //www.youtube.com/user/MrXarlable NorthwestChopper Teamfortress2,その他 アメリカ(USA) http //www.youtube.com/user/NorthwestChopper O~Z 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) Oblivionroxas123 海外の流行素材 アメリカ(USA) http //www.youtube.com/user/Oblivionroxas123 Ohgodnofff その他いろいろ ドイツ(DEU) http //www.youtube.com/user/Ohgodnofff omgtsn TeamFortress2,実写系 アメリカ(USA) http //www.youtube.com/user/omgtsn omgX789 TeamFortress2,その他 ブラジル(BRA) http //www.youtube.com/user/omgX789 Orangishred その他いろいろ アメリカ(USA) http //www.youtube.com/user/Orangishred pilli10 その他いろいろ イギリス(GBR) http //www.youtube.com/user/pilli10 Pyrstoyska 謎の実写 フィンランド(FIN) http //www.youtube.com/user/Pyrstoyska RapidStrikeX ドナルドなどの実写系 アメリカ(USA) http //www.youtube.com/user/RapidStrikeX RazQ35 いろいろ フィンランド(FIN) http //www.youtube.com/user/RazQ35 RecycleDucks エネコン,その他 オランダ(NLD) http //www.youtube.com/user/RecycleDucks ReupManCP いろいろな実写素材 不明(No Data) http //www.youtube.com/user/ReupManCP Remyrue いろいろ アメリカ(USA) http //www.youtube.com/user/Remyrue SashicX09 その他いろいろ カナダ(CAN) http //www.youtube.com/user/SashicX09 sgttris その他いろいろ 不明(No Data) http //www.youtube.com/user/sgttris ShadowthePast MilkshakeManCP,その他 アメリカ(USA) http //www.youtube.com/user/ShadowthePast ShoopDaGUHH その他いろいろ アメリカ(USA) http //www.youtube.com/user/ShoopDaGUHH SuperCoolerman その他いろいろ アメリカ(USA) http //www.youtube.com/user/SuperCoolerman Sn1pe456 TeamFortress2 トリニダード・トバゴ(TTO) http //www.youtube.com/user/Sn1pe456 SobmicSSBB その他いろいろ 不明(No Data) http //www.youtube.com/user/SobmicSSBB Superdarkluigi4ever その他いろいろ イタリア(ITA) http //www.youtube.com/user/Superdarkluigi4ever sorcererofskul その他いろいろ アメリカ(USA) http //www.youtube.com/user/sorcererofskul StarRodMan アニメ素材 アメリカ(USA) http //www.youtube.com/user/StarRodMan strongbadman7 My Little Pony アメリカ(USA) http //www.youtube.com/user/strongbadman7 supdawg444 TeamFoortress2 アメリカ(USA) http //www.youtube.com/user/supdawg444 swasticafalante 日本、海外の流行素材 ブラジル(BRA) http //www.youtube.com/user/swasticafalante Tachin1994 その他いろいろ チリ(CHL) http //www.youtube.com/user/Tachin1994 Tashuunn ドナルド,谷口 アメリカ(USA) http //www.youtube.com/user/Tashuunn ThatDutchLad 海外の流行素材 オランダ(NLD) http //www.youtube.com/user/ThatDutchLad TheAwful7331 実写系 チリ(CHL) http //www.youtube.com/user/TheAwful7331 TheDarkRises Call of Duty, TeamFortress2 アメリカ(USA) http //www.youtube.com/user/TheDarkRises TheElusivePirate いろいろ アメリカ(USA) http //www.youtube.com/user/TheElusivePirate TheEnigmaticMuffin いろいろ アメリカ(USA) http //www.youtube.com/user/TheEnigmaticMuffin TheEpicROB いろいろ アメリカ(USA) http //www.youtube.com/user/TheEpicROB TheLuigifan007 いろいろ イギリス(GBR) http //www.youtube.com/user/TheLuigifan007 TheKooperPooper その他いろいろ イギリス(GBR) http //www.youtube.com/user/TheKooperPooper tomgoodmen その他いろいろ ロシア(RUS) http //www.youtube.com/user/tomgoodmen Torjuz1337 いろいろ ノルウェー(NOR) http //www.youtube.com/user/Torjuz1337 triforce36O その他いろいろ イギリス(GBR) http //www.youtube.com/user/triforce36O Trudermark 海外の素材 アメリカ(USA) http //www.youtube.com/user/Trudermark Tukaari22 ドナルド、らき☆すた、その他いろいろ オランダ(NLD) http //www.youtube.com/user/Tukaari22 UnanimousDelivers クリンゴン,その他 アメリカ(USA) http //www.youtube.com/user/UnanimousDelivers USBduck その他いろいろ フランス(FRA) http //www.youtube.com/user/USBduck VanillaFUBAR TF2などのゲーム系 アメリカ(USA) http //www.youtube.com/user/VanillaFUBAR Voltraxer1 Old Spiceなど チリ(CHI) http //www.youtube.com/user/Voltraxer1 wazgul TeamFortress2 デンマーク(DNK) http //www.youtube.com/user/wazgul Wizzardbr 海外の流行素材 アメリカ(USA) http //www.youtube.com/user/Wizzardbr wonchopmonkeyman その他いろいろ イギリス(GBR) http //www.youtube.com/user/wonchopmonkeyman YankeeKirby その他いろいろ アメリカ(USA) http //www.youtube.com/user/YankeeKirby YipWolf TeamFortress2,その他 ブラジル(BRA) http //www.youtube.com/user/YipWolf YTPMVWolfwoot TeamFortress2 アメリカ(USA) http //www.youtube.com/user/YTPMVWolfwoot Zeroxxz11 TeamFortress2,その他 台湾(TWN) http //www.youtube.com/user/Zeroxxz11 ziomeso 海外の素材 不明(スペイン語圏?) https //www.youtube.com/user/ziomeso zumspeedboi TeamFortress2,Jack Black アメリカ(USA) http //www.youtube.com/user/zumspeedboi +アカウントが停止・削除されている作者 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) 3elevado2 TeamFortress2 チリ(CHL) http //www.youtube.com/user/3elevado2 CommanderGwonam TeamFortress2,Nostalgia,その他 アメリカ(USA) http //www.youtube.com/user/CommanderGwonam CommanderSnowman いろいろ メキシコ(MEX) http //www.youtube.com/user/CommanderSnowman CaptainFawful TeamFortress2,その他 ロシア(RUS) http //www.youtube.com/user/CaptainFawful crazyhtfremixs Happy Tree Friends,デスノート,ドナルド アメリカ(USA) http //www.youtube.com/user/crazyhtfremixs darkmaster1653 Jack Black,その他 アルゼンチン(ARG) http //www.youtube.com/user/darkmaster1653 FartknockerStudios4 その他いろいろ アメリカ(USA) http //www.youtube.com/user/FartknockerStudios4 HoZKiNZPooP その他いろいろ(海外素材) イギリス(GBR) http //www.youtube.com/user/HoZKiNZPooP koopagamer TeamFortress2,その他 イギリス(GBR) http //www.youtube.com/user/koopagamer lightvisionproducts その他いろいろ(実写系多し) チリ(CHL) http //www.youtube.com/user/lightvisionproducts M0rtanius その他いろいろ エストニア(EST) http //www.youtube.com/user/M0rtanius marcel58379 TeamFortress2 セルビア(SRB) http //www.youtube.com/user/marcel58379 MexicanSunflower その他いろいろ ロシア(RUS) http //www.youtube.com/user/MexicanSunflower MrYTPMV その他いろいろ イタリア(ITA) http //www.youtube.com/user/MrYTPMV mssnor Teamfortress2,その他 ノルウェー(NOR) http //www.youtube.com/user/mssnor MugenSpiff いろいろ アメリカ(USA) http //www.youtube.com/user/MugenSpiff NOTFREUDERSON Teamfortress2 アメリカ(USA) http //www.youtube.com/user/NOTFREUDERSON omniputance 実写系 イスラエル(ISR) http //www.youtube.com/user/omniputance purplesky091 その他いろいろ エジプト(EGY) http //www.youtube.com/user/purplesky091 Qw3rtium その他いろいろ フィンランド(FIN) http //www.youtube.com/user/Qw3rtium RomysHustensaft アニメ,KBC ドイツ(GER) http //www.youtube.com/user/RomysHustensaft SCOMizzine MilkshakeManCP,その他 アメリカ(USA) http //www.youtube.com/user/SCOMizzine SynaMax 真島,その他 アメリカ(USA) http //www.youtube.com/user/SynaMax tweekus TeamFortress2,その他 アメリカ(USA) http //www.youtube.com/user/tweekus WalnutFaceBrand Dr. Rockso,TeamFortress2 アイルランド(IRL) http //www.youtube.com/user/WalnutFaceBrand TrickyClock2007 TeamFortress2 スウェーデン(SWE) http //www.youtube.com/user/TrickyClock2007 +ニコニコの垢を持っている海外作者 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) Healzer KBC ドイツ(DEU) http //www.nicovideo.jp/user/13172959 KinkyOats Cat Planet,その他 カナダ(CAN) http //www.nicovideo.jp/user/13971841 MatrixMarioX TeamFortress2,ドナルド,その他 メキシコ(MEX) http //www.nicovideo.jp/user/21009014 omniputance 実写系 イスラエル(ISR) http //www.nicovideo.jp/user/15152658 TheEnigmaticMuffin いろいろ アメリカ(USA) http //www.nicovideo.jp/user/15668074 RazQ35 いろいろ フィンランド(FIN) http //www.nicovideo.jp/user/18705509 意見箱 (Comment Box) Healzerさんは自主転載かな -- 名無しさん (2009-12-28 23 15 06) KinkyOatsさんが更新停止状態のこと、書いておいた方がいいんじゃない? -- 名無しさん (2011-03-16 17 56 05) haltopen12さんはどうやらhaltopen12さん自身を映したものも素材にしている模様(CRAZY ZONEのコメントより) -- 名無しさん (2011-08-23 19 31 50) なんで 自分の友達がいるの? -- MARIO1000 (2015-03-07 09 55 00) tachinはチリ出身の為 日本語はもしかしたら、話せる -- MARIO1000 (2015-03-07 09 58 07) CUTT nessは、クリスマス出身だけど 、本当は日本出身 -- MARIO1000 (2015-03-07 10 02 15) shikitashiさんは -- 名無しさん (2016-08-30 13 09 16) hamburgagaさんとかも あの人確かチリの人だった希ガス -- 名無しさん (2018-08-14 11 09 09) hamburgagaさんドイツじゃなかったっけ -- 名無しさん (2020-03-11 15 29 33) 名前 コメント
https://w.atwiki.jp/marketresearch/pages/23.html
Market Scenario The Open-Source Intelligence Market Size Of USD 10.65 Billion Value includes a With analysis and industry CAGR 25.98% forecasts for the period 2023–2032. Open-Source Intelligence report’s segmentation section focuses on each category while also identifying those with the greatest influence on the Open-Source Intelligence Market. The framework for finding Key companies and assessing their Geographical Research, product portfolios, and ability for Business growth. In order to forecast the extent of competition, the second one step analyzing the core competencies and market shares of leading companies. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-69589?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders . Global Open-Source Intelligence Market Segmentation Global Open-Source Intelligence market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. By Source (Media, Internet, Public Government Data, Professional Academic Publications, Commercial, and Others), By Technique (Text Analytics, Video Analytics, Social Media Analytics, Geospatial Analytics, Security Analytics, and Others), and By End User (Government Intelligence Agencies, Military Defense Intelligence Agencies, Cyber Security Organizations, Law Enforcement Agencies, Financial Services, Private Specialized Business, and Others) Geographical Analysis Of Global Open-Source Intelligence Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the global Open-Source Intelligence market. The research report provides information related to the sales output of the demand for global Open-Source Intelligence both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the global Open-Source Intelligence market research report are Europe, Asia Pacific, North America, Africa, South America, and Middle East Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-69589?pu Key Outlook This report will help market leaders / new entrants in this market to get information about the most recent results of their revenue figures for the overall Open-Source Intelligence Market and segments. This report will help operators understand the competitive landscape and get more information to better manage their business and plan an appropriate marketing strategy. The report also helps stakeholders understand the market landscape and provides them with insights into key market challenges and opportunities. Alfresco Software Inc., Digital Clues, Expert Systems S.p.A, Google LLC, Maltego Technologies GmbH, OffSec Service Limited, Octogence Technologies Pvt. Ltd., Palantir Technologies Inc., Recorded Future, Inc., and Thales Group. Details Contained In The Global Open-Source Intelligence Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions Key Questions Covered In The Market Research Report What will be the growth rate of the Open-Source Intelligence market? What are the important factors that drive the market share of the global Open-Source Intelligence market? What are the key factors dividing the market size of the Global Open-Source Intelligence market? Who are the top manufacturers in the Open-Source Intelligence market? What are the major market opportunities, challenges, and threats faced by the Open-Source Intelligence market? Who are the leading distributors, traders, and dealers of the Open-Source Intelligence market? What are the sales, price, and revenue analyses of the top manufacturers of the Open-Source Intelligence market? What is the impact of covid-19 on the Global Open-Source Intelligence market? How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
https://w.atwiki.jp/twuconfe2007temp1/pages/15.html
The most updated copy is available at http //www12.atwiki.jp/twuconfe2007temp1/?requests-abs . This article is a partial translation. More discussion is on http //www12.atwiki.jp/twuconfe2007temp1/?requests , which is the abstract of BBS http //jbbs.livedoor.jp/bbs/read.cgi/game/30348/1193046900/ . Note atwiki.jp is down for maintainance, Nov.17 22 00 - Nov.18 07 00 JST. translator s responsibility sign by hash DtV8q0jtSIlKUuKKHfowiR8nY/tnlk Congratulation for user conference 2007 today, now go directly to report petitions for our worlds, where we attached to. User experiences. Some skill effects like Smart Crusher of Boris, Toryu(JP) of Sivelin is too loud or too jolt (maybe/especially at some less response speed LCD) and treated as to be deserved censure for nuisance or abuse, therefore cannot use at public maps. Option switches of reduce these effect sound/display desired. Some items that works internally like Kouunn-no-monsyo(JP, Coat of lucks), Takumi-no-gouseizai(JP, compounds of swordsmith) have no visual effects and cannot verify if it s working. wanted Easy method for item move in the same account. wanted Compensation for Kouunn-no-monsyo(JP, Coat of lucks), Syuurenn-no-ishi(JP, stone of discipline, XP 50%up), corresponds to server-down time. (These items are a little expensive for pocket moneys.) About nProtect. nProtect/Themida is too heavy for some players, since TW in Japan is widely introduced to less specs PC users (like DirectX7 games), spreads users to users. What s more, some antimalware vender says nProtect module worse only because for packed by Themida. Some nProtect libraries ceases NT logon keyin if TW client sets installed for external disks. Many of TW users are youth, so cannot operate sysrestore, so OS is down practically. USB HID lower-filter cannot loaded at kernel boot and ceases using USB keyboard, so cannot enter passwords. That filter driver is implicitly installed but no uninstallation tools publicly. These petitions seems not accepted both Nexon and INCA, no feels of supported. Nexon teams sometimes say report troubles to INCA, but nProtect suite is licensed to and managed by Nexon, not end users. At lease Nexon teams seems to have to accept the report once, and redirect to INCA, and obtain updates. And many BOTs appeared today. Many users recognize nProtect refuses ONLY some (small) casual cheaters, not balanced between installation and side effects, and so no longer effective. // This section is by amateur C++ programmer who have knowledge of major packers, and agreed NOT run reverse-engineering. About BOTs. Too many BOTs, BOTs, BOTs, .... Such many BOTs causes obvious inflation of Seeds we afraid and decrease manners and orders. Some one click function like expose this character proposed. GMs can check for accounts in order of expose counts. About GMs. Some GMs killed NOT ALL BOTs at the map, some user complaint. Many users DOESN T encounter GMs (are they using hide-portions at works?) Please be much more familiar in virtual world. TW has emoticons implemented, so GMs can be as pantomimist. Illegal users, sanctions, unattended temporary locks, and preventive architecture Many users complaint about no sanctions on illegal users.... (Remember many TW users are very young, others never lost there childlike innocence.) Some users guess server should have more properties for items and transaction logs for tracks of illegal item duplication or transaction. Megi-mithril is still locked and cannot move Tichiel to Croe on the same user today. Februally, in Japan, production (not Kertica) servers have *hidden* Croe implemented, with detachable Megi-mithril initialized(may be for tests). Some players eager for Croe-release have crack the client and illegally instanciate Croes, and soon some groups create/sell/deploy many inappropriate Megi-mithrils. Some user guess we cannot distinguish between legal/illegal Megi-mithrils internally, so no sanctions, no unlocks today. (Incidentally master IDs with illegal Croes have banned.) If some item creation information attached internally, we may tracks illegal Megi-mithrils, and illegal players, guessed, as mentioned above. Some rude users increasingly realize TW have less logging, consistency checks, or sanctions, so feel less hesitant to illegal/reckless plays, and others disappointed and exit TWs.... User supports. Many users compalint about support for many times... support forms (on web) only reply quick receipt message and feels like beating the air. Almost of users endure, but wants grumble. We want to talk with dev/admin staffs friendly, more! more response than autoreply, even it s unattended, unassigned for a while. role like MVP of Microsoft... NVP(Nexon Valuable Player)? issue DB like Bugzilla? and more and more ... ... to live in TW .... Many users *love* and *live in* TW world, and want to continue *live in* TW world. We want Nexon teams *love* TW more and more, continually, and *result of* improve our experience for ever. Yours sincerely, many TW residences
https://w.atwiki.jp/strandeddeepjp/pages/22.html
編集可能なページ アップデート情報 現在、SteamのBetaプログラムの参加によってEXPERIMENTAL BUILDとSTABLE BUILDの2つのバージョンがリリースされています。(Steamの場合) 家庭用ゲーム機版やEpic版などはバージョンが異なる場合があります。 EXPERIMENTAL BUILD 実験的なビルドで、新しい機能がいち早く導入される反面、バグやCTDを覚悟しなければなりません。 STABLE BUILD 比較的バグが少ない、あるいはプレイ上支障が少ないビルドです。 最新情報の参照先 このWikiの情報は最新でない場合がありますので、下記の公式情報を参照して下さい。 Steam newshttps //steamcommunity.com/app/313120/allnews/ 過去のアップデート内容 Version History (2020) Update Release Date Update 0.76.00 Dec 22, 2020 Exp. Update 0.75.01 December 10, 2020 Exp. Update 0.75.00 December 2, 2020 Update 0.74.00 October 5, 2020 Exp. Update 0.72.01 July 31, 2020 Exp. Update 0.72.00 July 15, 2020 Exp. Update 0.71.00 May 15, 2020 Update Hotfix 0.70.02 March 30, 2020 Update Hotfix 0.70.01 February 10, 2020 Update 0.70.00 February 7, 2020 Exp. Update 0.68.01 February 4, 2020 Exp. Update 0.68.00 January 29, 2020 Exp. Update 0.67.00 January 6, 2020 Version History (2019) Update Release Date Exp. Update 0.66.01 December 4, 2019 Update Hotfix 0.65.06 November 30, 2019 Exp. Update 0.66.00 November 26, 2019 Update Hotfix 0.65.05 November 25, 2019 Update Hotfix 0.65.04 November 24, 2019 Update Hotfix 0.65.03 November 23, 2019 Update Hotfix 0.65.02 November 22, 2019 Update Hotfix 0.65.01 November 21, 2019 Update 0.65.00 November 19, 2019 Exp. Update 0.64.04 November 18, 2019 Exp. Update 0.64.02 November 13, 2019 Exp. Update 0.64.01 November 11, 2019 Exp. Update 0.64.00 November 7, 2019 Exp. Update 0.63.00 September 5, 2019 Update 0.62.00 August 28, 2019 Exp. Update 0.61.00 August 26, 2019 Update Hotfix 0.60.01 August 16, 2019 Update 0.60.00 August 14, 2019 Exp. Update 0.54.01 August 5, 2019 Exp. Update 0.54.00 July 30, 2019 Exp. Update 0.53.00 February 20, 2019 Version History (2018) 28 updates have been released for Stranded Deep in 2017. Update Release Date Exp. Update 0.52.00 December 17, 2018 Update 0.51.00 November 27, 2018 Exp. Update 0.50.02 November 13, 2018 Exp. Update 0.50.01 October 24, 2018 Exp. Update 0.50.00 October 15, 2018 Exp. Hotfix 0.49.01 September 14, 2018 Update 0.48.01 September 14, 2018 Exp. Update 0.49.00 September 11, 2018 Update 0.48.00 August 7, 2018 Exp. Update 0.47.02 July 30, 2018 Exp. Update 0.47.01 July 20, 2018 Update 0.46.00 July 2, 2018 Exp. Hotfix 0.45.05 June 27, 2018 Exp. Update 0.45.04 June 25, 2018 Exp. Update 0.45.03 June 14, 2018 Exp. Update 0.45.01 May 14, 2018 Exp. Update 0.45.00 May 2, 2018 Update 0.44.00 April 24, 2018 Exp. Update 0.43.02 April 23, 2018 Exp. Hotfix 0.43.01 April 19, 2018 Exp. Update 0.43.00 April 19, 2018 Exp. Update 0.42.04 April 5, 2018 Exp. Update 0.42.03 March 29, 2018 Exp. Hotfix 0.42.01 March 17, 2018 Exp. Update 0.42.00 March 16, 2018 Exp. Hotfix 0.41.02 March 5, 2018 Update 0.41.01 March 2, 2018 Exp. Update 0.40.00 February 13, 2018 Version History (2017) 22 updates have been released for Stranded Deep in 2017. Update Release Date Exp. Hotfix 0.39.03 November 28, 2017 Exp. Update 0.39.00 November 27, 2017 Exp. Update 0.38.00 November 23, 2017 Exp. Hotfix 0.37.02 October 23, 2017 Exp. Update 0.37.00 October 16, 2017 Update 0.36.00 September 12, 2017 Exp. Update 0.35.00 August 28, 2017 Exp. Update 0.34.00 August 7, 2017 Exp. Update 0.33.01 July 25, 2017 Exp. Update 0.33.00 July 20, 2017 Exp. Hotfix 0.32.01 June 22, 2017 Exp. Update 0.32.00 June 21, 2017 Exp. Update 0.31.00 June 6, 2017 Exp. Update 0.30.00 May 16, 2017 Exp. Update 0.29.01 May 10, 2017 Exp. Update 0.29.00 May 4, 2017 Exp. Hotfix 0.28.01 April 11, 2017 Update 0.28.00 April 10, 2017 Exp. Update 0.27.00 March 28, 2017 Exp. Update 0.26.00 March 15, 2017 Exp. Update 0.25.00 March 1, 2017 Update 0.24.00 February 6, 2017 Version History (2016) 37 updates have been released for Stranded Deep in 2016. Update Release Date Exp. Update 0.23.00 December 30, 2016 Exp. Hotfix 0.22.01 December 24, 2016 Update 0.22.00 December 23, 2016 Exp. Update 0.21.00 December 21, 2016 Exp. Update 0.20.01 December 12, 2016 Exp. Update 0.20.00 December 8, 2016 Update Hotfix 0.19.01 November 25, 2016 Update 0.19.00 November 23, 2016 Exp. Update 0.18.03 November 16, 2016 Exp. Update 0.18.02 November 15, 2016 Exp. Update 0.18.01 November 8, 2016 Exp. Update 0.18.00 October 31, 2016 Exp. Update 0.17.01 October 17, 2016 Exp. Update 0.17.00 October 13, 2016 Update Hotfix 0.16.H2 October 13, 2016 Update Hotfix 0.16.H1 September 28, 2016 Update 0.16.00 September 12, 2016 Update Hotfix 0.15.H1 August 17, 2016 Update 0.15.00 August 15, 2016 Update Hotfix 0.14.H2 July 19, 2016 Update Hotfix 0.14.H1 July 17, 2016 Update 0.14.00 July 14, 2016 Update Hotfix 0.13.H1 June 14, 2016 Update 0.13.00 June 11, 2016 Update Hotfix 0.12.H1 May 4, 2016 Update 0.12.00 May 3, 2016 Update Hotfix 0.11.H2 March 23, 2016 Update Hotfix 0.11.H1 March 18, 2016 Update 0.11.00 March 18, 2016 Update Hotfix 0.10.H2 February 24, 2016 Update Hotfix 0.10.H1 February 18, 2016 Update 0.10.00 February 18, 2016 Update Hotfix 0.09.H2 January 27, 2016 Update Hotfix 0.09.H1 January 25, 2016 Update 0.09.00 January 24, 2016 Update Hotfix 0.08.H1 January 14, 2016 Update 0.08.00 January 12, 2016 Version History (2015) 28 updates have been released for Stranded Deep in 2015. Update Release Date Update Hotfix 0.07.H1 December 23, 2015 Update 0.07.00 December 15, 2015 Update Hotfix 0.06.H1 December 9, 2015 Update 0.06.00 December 7, 2015 Exp. Update 0.05.E8 December 2, 2015 Exp. Update 0.05.E7 November 27, 2015 Exp. Update 0.05.E6 November 25, 2015 Exp. Hotfix 0.05.E5 November 20, 2015 Exp. Hotfix 0.05.E4 November 13, 2015 Exp. Update 0.05.E3 November 11, 2015 Exp. Hotfix 0.05.E2 September 11, 2015 Exp. Update 0.05.E1 September 8, 2015 Exp. Hotfix 0.04.E7 July 28, 2015 Update Hotfix 0.04.H2 July 27, 2015 Update Hotfix 0.04.H1 July 24, 2015 Update 0.04.00 July 22, 2015 Exp. Update 0.04.E4 July 15, 2015 Exp. Update 0.04.E3 June 24, 2015 Exp. Update 0.04.E2 May 28, 2015 Exp. Update 0.04.E1 May 20, 2015 Update Hotfix 0.03.H3 May 6, 2015 Update Hotfix 0.03.H2 April 30, 2015 Update Hotfix 0.03.H1 March 24, 2015 Update 0.03.00 March 21, 2015 Update Hotfix 0.02.H1 February 16, 2015 Update 0.02.00 February 14, 2015 Update Hotfix 0.01.H1 January 28, 2015 Update 0.01.00 January 23, 2015 0.35 EXPERIMENTAL BUILD! NEW GIANT SQUID MISSION! 8月28日- SPRAYCANMANSAM | BEAM TEAM GAMES 皆さんこんにちは A new experimental build 0.35.00 has just been released! A small reminder that if you ve been playing the stable branch and would like to play the latest experimental updates, please see the instructions here -- Opting into Development Branches This build adds a new Giant Squid Mission! We realised that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update we’ve added the ability to drag and drop mission maps into the world through the Cartographer. Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty! Stay Alive! Beam Team バグ修正 固定農業のプロットは、ロード試合直後に植物の進行を再初期化しません。 固定農業プロット汚れデカール位置が正しく初期化しません。 変更 インベントリーから直接アイテムをドロップする機能を追加しました。 キー割り当てを選択して、ドロップ専用のインベントリを追加しました。 水と燃料量を表示するには、新しいラジアルUIを追加しました。 ハッドUIを更新しました。 パフォーマンスのオーバーヘッドを減らす変更半透明のレンダリング方法。 大幅な効果のためのパフォーマンス・オーバーヘッドを削減する、新しいポストFXスタックを実装しました。 適切なアンビエントオクルージョン品質設定を追加しました。 新しい時間的アンチエイリアシング効果を追加しました! 新機能! 新たに追加された巨大イカミッション! 0.04 (最新安定版) バグ修正 Terrain – Reduced distance between islands. Player – Reworked mechanics to future-proof for coop. Player – Fixed cases of sticking to walls, etc. Player – Fixed visual jitters in some scenarios, running with torch, etc. Player – Fixed lighting errors with torch and player arm. Player – Fixed standing under ceilings and going through them. Player – Fixed inaccuracies between ground collisions. Player – Fixed player clipping through sharks. Physics – Fixed a bug with saved physics objects colliders, ie angled sticks. Intro – Fixed clipping through trolleys. Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned. Steps – Fixed bug with stairs interfering with craftable objects when placing. Doors – Fixed doors and windows snapping to wrong positions. Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching. Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu. Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top. Crafting – Fixed first element in crafting popup not highlighting on first open. Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets. Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant. Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect. Moon – Fixed the moon halo appearing under the ocean. Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc. Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface. Shadows – Fixed flickering cloud shadows at sunset. Menus – Fixed a bug where you would exit to a black screen after dying. Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders. Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks. Input – Fixed input menu key bindings setting to “None”. Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings. Input – Adjusted mouse smoothness default to 0.2. UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now. UI – Started cleaning up and optimizing hierarchy to reduce draw calls. UI – Fixed various formatting mistakes. Raft – Fixed jittery raft when paddling. Ocean – Fixed foam lighting error with additional lights. 新たな要素 (WIP=作業中のものも含む) 最新のUnity 5.1環境へ移行! 新しいアンビエントオクルージョン効果を搭載 新しいSMAAのアルゴリズム。 新しいUIデザイン。すべてのUI部品はUnityのuGridで作り直した。 Steam実績を搭載するための取り組みを開始。セーブゲームからはじめた際、メインメニューで「days survived」のカウンターが正しく表示される。 画面設定を「Ultra」にしたとき、草や葉の影を描画できるようになった。 画面設定を「Ultra」にしたとき、より高い解像度を選択できるようになった。 環境光のLUTテーブル作成をオフラインで行う(Lighting – Moved ambient lighting LUT creation offline.) 既知の問題 海洋の水面および水中にアンビエントオクルージョンが正しく反映されない Foliage – Back faces of bushes and larger trees aren t being lit correctly. 0.03 バグ修正 Cloth – Fixed spelling mistake in description. Cloth – Fixed bug with crafting trigger not activating. Paddle – Fixed a bug with paddle buoyancy flying to the surface. Foundations – Hard to replicate but hopefully fixed Items falling through foundations. Time and player feedback will tell with this one. Only other thing is possibly destroying order of things? Context Menus – Fixed context menu spam and using items when closing menus spam. Context Menus – Fixed a bug with the context menu interacting collider. Context Menus – Fixed a bug where constructing combos options were getting cut off with a long list. Crafting – Some improvement made to lag when equipping a hammer to switch between building and crafting modes with large collections and buildings. There’s a lot more work to be done here, but it should be better. Building – Improved foundation collisions. You can now walk underneath foundations and place on rocky terrain. This does allow the ability to do silly things like placing structures inside rocks, so beware. Doors – Fixed shipwreck door collisions. Doors – Fixed all door colliders moving player when opening. Medical Supplies – Fixed bug with infinite medical supplies. Airtank – Players seem to be a bit confused with this one so we reworked the functionality to make it less confusing and more consistent. Previously, the airtank had a set capacity and would refill your air deficit. Now it just has a set number of uses so make sure you get the best out of them. Fire Spit – Now displays the attached cookable’s name. Ocean – Fixed a bug where the ocean would turn red during weather events. Trees – Fixed a bug where cut down connected tree trunks where loading back as logs not trunks. Doors – Door model now indicates which way the door opens when placing. Steps – Building materials have been adjusted. Previously the steps were a ‘luxury’ item. Now they are a requirement for accessing second stories, so the material requirement has also been adjusted. Steps are now 4x stick, 2x Rope. Beds – Reduced size to fit inside a single foundation. Bubbles – Fixed bug where bubble markers were disappearing. Shipwrecks – Plane shipwreck now has bubble markers. Boat Motor – Fixed fuel gauge only updating when boat motor was running. Player – Changed crouching mechanic. You now have to hold the crouch key to remain crouched. Bucket – Fixed the “portal/stargate” bug. Coconuts – Fixed a rare occurrence of a missing reference. Whale – Fixed constant whale noise spam. Crabs – Fixed a bug where crabs weren’t being parented to the right node for re-centering and saving. Boat Motor – Reduced the lawn mower’s volume from 0.7 to 0.4. Effects – Fixed a bug with incorrect god rays appearing underwater (big orange blob). 新たな要素 Sea Forts! – You can now explore a series of connected sea forts that provide great shelter and can contain various loot and supplies. Sea Forts are procedurally generated in the sand plains biome. Please note that we are working on a much more improved billboard system for the future so sea fort transitions may be jerky/sudden when loading biomes at this stage in development. Multistory Building! – Official multistory building. This system is a work in progress and is in alpha stage and will be constantly evolving. There are currently a very few edge cases with unrealistic placements that will get cleaned up as the system progresses and finalizes. There’s no limitations on stories for now, so we can’t wait for the mega tower screenshots! We’ll be incorporating things like structural material limitations and more advanced destruction in future updates. Interacting – New mechanic for interacting with objects! To interact with interactive objects like campfires, consoles and containers, hold the left mouse button down momentarily when the new interacting icon appears. Similarly, the crafting context menu icon has a new look. Clicking with the left mouse button will use your current item on the object you’re looking at, as normal. This mechanic opens up the ability to be able to destroy interactive items like campfires and doors, which has not been possible until now. Steps – Steps functionality has been changed. When placing, you can rotate the orientation of the stairs to point in the direction you want. However, stairs can only be placed adjacent to a foundation. Windows – You can now craft a Windowed Wall Torch – The torch functionality has now changed. When found, it will be permanently equipped and can be toggled with the torch key (default is [R]). Any torches that already exist in the game world will be destroyed, so you will have to find a new one for this to take effect. Please note that this will eventually be incorporated into a left hand item, so don’t worry die-hards - no floating torches here ;) Player Audio – A variety of new unique player character effects. Fish Trap – You can now craft a functioning Fish Trap. At the moment it only catches fish, but we will expand on this in the future with crabs, crayfish, etc. What fish you catc ※アップデート内容原文については、steam等でご確認ください。 今後のアップデート予定 (未定?) パフォーマンスの最適化 島と地形のさらなるバリエーション:よりかけがえないバイオームを作り出すために必要なプロシージャル生成の拡張 さらなる野生動物:より多くの魚やサメ類に加え、鳥や蛇、トカゲといった島の野生動物を導入予定 エンドゲームシナリオ Co-opモード マルチプレイヤー:イカダ戦争や釣りチャレンジ、救出ミッション、島対島といった楽しいマルチプレイヤーモード UIの改善:現在のインゲームUIは全て仮のもので、今後改めて作品に相応しいテーマに差し替えられる予定 Occulus Rift対応 コントローラーサポート (未定) 主にバグの修正 ゴムボートや船を乗ると急に落ちる現象 木が入手出来ないバグ 新しい島の追加、山、川などがある島 過去のアップデート内容 0.01 プロシージャル生成された世界の共有やダイナミックな天候と昼夜サイクル、インベントリスロット等を用いない物理ベースのクラフトシステム、生命維持に必要な健康管理とプレイヤーの渇きや血液といったStats、難破船や島で発見できるランダムなLootと収拾アイテム、狩りと釣りといった要素を導入している。 0.01.H1 *翻訳者募集 バグ修正 Rafts - Fixed the “Bermuda Triangle” bug. Rafts no longer disappear when travelling. Rafts - Improved raft functionality with collisions and ladders. Player - Fixed a bug where the player would be reloaded inside the terrain, shipwrecks, etc. Player - Adjusted swimming speed. Intro - Fixed “Bouncing Betty” bug, see http //steamcommunity.com/app/313120/discussions/1/613948093882138495/ Cooking - Fixed campfires where multiple cookable items would interfere with each other’s cooking times. Menus - Fixed mouse sensitivity not applying. Menus - Added key binding functionality (Controllers are not officially supported, but it is possible). Menus - Added in-game options functionality. Saving/Terrain - Fixed a large bug; An edge case where if loading a saved game, and then resaving, previously saved biomes were being overwritten. Terrain - Adjusted rock and stick spawning quantity. Saving - Fixed a bug where stabbed items on the end of a Spear weren t being saved. Saving - Fixed item display names not saving. Sharks - Fixed disappearing great white sharks when killed. Sharks - Shouldn’t appear on land anymore.. Sharks - Fixed shark meat not attaching to a Fire Spit. Sharks - Spear now damages sharks. Sharks - Various AI changes to increase the difficulty (a little). Marlin - Fixed disappearing Marlins when killed. Sleeping - Changed sleeping times. You can now sleep anytime from 6 00 pm to 6 00 am. The day count also increments properly now. Flare Gun - Fixed using spam. Harvesting Yuccas and Potatoes - Fixed incorrect scale of regrowing plants. Drinkable Coconut - Fixed using animations and audio with various tools. DeadEx Box - Can now be picked up. Container and Doors - Fixed audio spam when entering loaded biomes. Container and Doors - Fixed a large bug with loot spawning positions. Various - Fixed various missing interactive object tags, descriptions, etc. Various - Fixed the “Banana” yellow arm bug when looking at the watch and another lightsource was around. Various - Fixed a hovering bug with one of the glass shaders. 新たな要素 Whales - New creature! Divers Slate - New Easter Egg! Boat Motor - Is now craftable and functional. Have fun with this one! 0.02 *翻訳者募集 バグ修正 Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users. Menus – Fixed Audio Settings volume not applying when changed in-game. Menus – Fixed Mouse Sensitivity settings not applying when changed in-game. Menus – Fixed Input Menu’s scroll window position. Inventory – Adjusted force when dropping items. Intro – Disabled dropping functionality for tutorial items to avoid confusion. Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system. Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen. Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note any previously saved cookables will still display as “Cooked Cooked Cooked", etc. Divers Slate - Fixed the Divers Slate holding position. Coconuts – Adjusted the coconut spawn amount. Coconuts – Coconuts viewing distance increased. Coconuts – Fixed a bug where you couldn t crack a coconut on another island. Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit. Bed – Is now a normal craftable item. You can now drag it around into your home. Raft Motor – Fixed raft motor rotating further down with each reload. Raft Motor – Fixed various bugs with durability and speed. Raft Motor – Now has a fuel gauge. Airtank – Fixed infinite Airtank. Various – Fixed various item display names (goggles, flippers, martini, etc). Various – Fixed flying with dragging objects. Shadows– Fixed all construction objects that weren t displaying shadows. Harvestable Plants – Adjusted regrowth time. Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs. Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks. Watch – Minor rendering optimization and moved closer for easier reading. Land Sharks and Land Whales – Fixed. Sharks – Adjusted spawn amount. Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general. Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior. Sharks – Improved AI. Species are now more dependent on height, i.e Great Whites will lurk below, Tiger sharks will roam on the surface. Sharks – Fixed a large bug with the sharks biomes. Sharks – More intense and aggressive attacking player animations,. Crabs – Adjusted the crab population amount. Crabs – Adjusted crab calories vs. coconut calories. Crabs – Adjusted cooking time. Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome. Fish – Improvements and fixed a large bug with the fish system’s bounds checking. Audio – Higher bitrate rain sound. Audio – Adjusted Paddle sound. Audio – New drowning sound clip. Loot – Fixed duplicate loot items. Shipwrecks – Boat of doom no longer spawns on the shore. 新たな要素 Menus – You can now choose to display temperature in Celsius or Fahrenheit. Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc). Inventory – The inventory now displays the property of the first item in a slots stack, i.e health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute). Turtle – New creature! Sting Ray – New creature! Blacktip Reef Shark – New creature! Lion Fish – New creature! Fish – New creature! Clown Trigger Fish. Shipwrecks – New shipwrecks! Plane and ship bow. Door – New buildable item! You can now construct a door for your home, similar to a wall. Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future. Crude Bandage – New item! You can now craft a Crude Bandage. 0.02.H1 バグ修正 ベッドについて-ベッドが消える問題を修正しました。 ベッド消失のバグは、他に起こっていた様々な問題を解決する助けになりました。 このバグから、アイテムが適切にセーブされてないことが判明し、 結果、他のアイテムの大きな問題についても解決することができました。(棒の消失など) ベッドについて-ベッドが空を飛ぶバグを修正しました。 資材について-採集できる距離が増加しました。 ロードについて-新しいコンテンツと従前のセーブに関する問題を修正しました。 海について-チュートリアルでの海のグラフィックエラーについて修正しました。 じゃがいもについて-じゃがいもがファイアスピットで調理できるようになりました。 いかだについて-動きに関していくつか修正しました。すでに作成済みのいかだには適用されないので注意してください。 サメについて-サメの体がブヨブヨしていた問題を修正しました。 サメについて-サメに襲われた後、動けなくなっていた問題を修正しました。 サメについて-サメが「攻撃された」と判断したプレイヤーに対し、襲い掛からなかった問題を修正しました。 サメについて-プレイヤーは今後、サメに襲われたエリアにとどまるべきではないでしょう。 サメについて-ちょっと手をだしてもすごい勢いで襲いかかってくるでしょう。 サメについて-サメは攻撃されたら、凶暴になります。 コメント欄 0.03きてるな -- (名無しさん) 2015-03-21 23 21 11 現行verは0.04ですね。アイテムがかなり増えましたね... -- (名無しさん) 2015-08-17 03 10 44 バージョンアップはどうやるの? -- (\[^o^]/君) 2015-11-29 18 55 46 筮?ク惨team縺九i閾ェ蜍慕噪縺ォ縺輔l繧九?縺 -- (名無しさん) 2015-12-18 20 47 41 0.09.H1 HOTFIX 1月25日- SPRAYCANMANSAM | BEAM TEAM GAMES Hi guys, A hotfix for version 0.09 (0.09.H1) is now live with some small fixes. Stay Alive! Beam Team --- BUG FIXES - Fixed a bug where the raft audio would continue playing after exiting. - Fixed ocean rotation setting not affecting custom rafts. - Fixed shipping container panels and doors not appearing as available materials in crafting menu. - Fixed a bug affecting translucency in the foliage shaders for OSX. - Fixed a bug after crabs were destroyed. - Fixed world seed dialogue input character limit being 9 instead of 10. CHANGES - Removed paddle item as no longer has any function. -- (名無しさん) 2016-01-25 21 40 07 0.71 -- (名無しさん) 2020-07-13 02 28 45 名前 コメント すべてのコメントを見る
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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Churlish Chinese chided for chundering on chagrined Japan田舎じみた中国人、悔しがる日本に吐いたことでたしなめられる 参考資料 拡散状況 関連ページ Churlish Chinese chided for chundering on chagrined Japan 田舎じみた中国人、悔しがる日本に吐いたことでたしなめられる 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20070609p2g00m0dm015000c 0 Churlish Chinese chided for chundering on chagrined Japan 2007,6,9 Asahi Geino 6/7 By Masuo Kamiyama 田舎じみた中国人、悔しがる日本に吐いたことでたしなめられる 2007,6,9 アサヒ芸能 6/7 カミヤママスオ記 1 Whether blatant rip-offs of intellectual properties, exports of deadly dog food to the U.S., or poisonings in Panama -- where over 300 humans are said to have died from ingesting toxic cough preparation -- China s international reputation has come under fire of late. 知的財産のあからさまなパクリやら、合衆国への致死性のドッグフードを輸出やら、あるいはパナマでの中毒(毒性の咳止めを服用したために300人以上の人間が死亡したといわれている)やらで、中国の国際的な評判は最近非難の的となっている。 2 China s main appeal, notes Asahi Geino (6/7), has been manufacturing on the cheap, made possible by low labor costs. But these have risen in the country s coastal areas, forcing factories to move to the interior -- where quality control is slipshod at best. One Japanese maker of ladies foundation garments was aghast to discover recently that the length of the shoulder straps on an entire shipment of brassieres it had ordered were not of uniform length. アサヒ芸能(6/7)は記すのだが、中国の主な魅力は、低い人件費によって可能となった製品の安さである。 しかし中国の沿岸地方の人件費は上がってきており、工場は内陸に移動することを余儀なくされている--そこでの品質管理はよくて手抜きだ。 女性用スタイル矯正下着のある日本人製造業者は最近、注文した積荷一杯分以上のブラジャーの肩紐の長さがバラバラだったことに気がついて、愕然とした。 3 "Workers there are paid by the piece, so they just rush to turn out as many items as they can," a businessman explains. "And no one even gave them detailed instructions on how to sew them before they started." 「内陸地の労働者は製品一つごとに金を貰えるので、かれらはとにかく急いで可能な限りたくさんのモノを作るという結果になります」と、あるビジネスマンは説明する。 「そして、労働者が仕事を始める前に、どうやって縫うのか、詳しい説明をかれらにする人なんて一人もいません」 4 But Asahi Geino saves the gist of its polemic on the mercenary individuals who arrive on these shores. China s "New Badniks" is how the weekly describes them. しかしアサヒ芸能は、日本に到着したこれらの金銭に卑しい人々に対する反論の骨子を、省いている。 アサヒ芸能がかれらについて描写するときに使った言葉は、中国の"新しい悪役ロボット"である。 5 "My wife hoped to marry Yukichi Fukuzawa," sighs journalist Shunsuke Yamaoka, author of "My bride was an extraterrestrial" (Futabasha, 2001). He was not being literal, as Mr. Fukuzawa passed away back in 1901; but his visage peers out from Japan s 10,000-yen notes, the largest denomination currency, which are worth about US $80 each. 「ぼくの嫁さんは異星人」(2001年双葉社)という本の著者の、ジャーナリストの山岡俊介は、「私の妻は福沢諭吉と結婚したいと願ったのです」と、ためいきをつく。 彼は文字通りのことを言ったわけではない。というのも福沢氏はすでに1901年に逝去されているからだ。しかし彼の肖像画が、日本の1万円札から覗いてるのだ。1万円札は最高額の流通貨幣であり、一枚につきおよそ80アメリカドルの価値がある。 6 "Japanese always complain that Chinese are too laid-back, while Chinese say, Japanese are too fastidious, " relates Yamaoka, who met his Chinese bride while she was working as a club hostess. When she "proposed" marriage, her sweet words came out as, "My visa s going to expire pretty soon." 「日本人はいつも、中国人たちが『おおらかすぎる』と不平をいい、一方中国人は、日本人は『気難しすぎる』といいます」と山岡は思い出す。彼は彼の中国人花嫁に、彼女がクラブのホステスとして働いているときに出会った。 彼女が結婚を『申し込んだ/画策した』とき、彼女の甘い言葉はこうだった:「私のビザはもうすぐ失効しちゃうの」 7 "The Chinese in Japan come from the bottom rung of their society," he reflects. "They come here because they aspire to a more prosperous life. Even my wife would say to me, Money, money. " 「日本に住む中国人は、かれらの社会の中の最低の階級からやってきます」と彼は評価する。 「かれらはもっと裕福な暮らしを熱望して日本に来ます。私の妻でさえ、私に『金、金』と言ったものです」 8 Complying to her wishes, Yamaoka estimates that over the 12 years of their marriage, he sprang for over 40 million yen, including drug injections (at 100,000 yen a pop) for her ailing mother, purchasing a condo for her in China and helping out with her younger brother s messy divorce. 彼女の願いに応じて、山岡が見積もるところでは、12年以上に及ぶかれらの結婚生活において、闘病中の義母のための薬物の注射(一回につき約10万円)やら、中国内の彼女のための豪邸の購入やら、彼女の弟の厄介な離婚やらで、山岡は4千万円以上の代金を払った。 9 "She said if she couldn t get her hands on money any other way, she d be forced to sell her body," says Yamaoka. "As a man, I couldn t stand for that." 「他のやり方で金を手にできなければ、彼女は自分の体を売らざるをえないといいました」と山岡はいう。 「男として、私はそれは我慢できませんでした」 10 "When you consider about the way Chinese think, the importance of face is palpable," Yamaoka observes. "But our marriage was based on true love. Even though our divorce is imminent, I still believe this, even now." 「中国人の考え方について考慮するとき、『面子』の重要性は容易にわかります」と山岡は意見を述べる。 「しかし私たちの結婚は真実の愛に基づいていました。私たちが今にも離婚しそうだとはいえ、今でも、私はそう信じています」 11 Yamaoka currently only sees his once a year. 現在山岡は、彼のものとは年に一回しか会わない。 12 "Even though I told her to go back to China, she stays here. I can t figure her out," he sighs. 「私が彼女に中国へ帰るように言ったにもかかわらず、彼女はここに滞在しています。私には彼女がわかりません」と彼はため息をつく。 13 In Shinjuku s Kabukicho entertainment zone, meanwhile, Chinese continue their pursuit of wealth with such illicit activities as prostitution, credit-card skimming and drugs. 一方、新宿の歓楽街・歌舞伎町では、売春、クレジットカードのスキミング、そしてドラッグといった、道徳的にとても許されない活動をして、中国人が彼らの富の追求を続けている。 14 "In some of the Chinese pubs, a place might actually run by an operator until midnight," says Shinjuku s celebrity street guide Li Xiaomu. "Then it closes, and from 1 a.m., another operator takes over at the same location. The rent is cheaper that way, and a lot of shops do it to avoid police crackdowns. And it s profitable. That kind of business is illegal itself, but the biggest problem is that some of these secondary shops deal drugs." 「チャイニーズパブの中には、実際に夜中まで一人の経営者によって営業されている店があることでしょう」と、新宿区の有名なストリートガイドのLi Xiaomuはいう。 「その店が閉店すると、午前1時から、同じ場所なのに経営者が別の人にかわってしまいます。そのほうが使用料が安く、警察の取締りを避けるため、多くの店がそういうことをしています。そしてそれは利益が高いのです。この手の商売が違法であるのみならず、もっとも大きな問題は、これらの『第二の店』のうちいくつかがドラッグを扱っていることです」 15 On May 14, notes Asahi Geino, police arrested a Chinese national, the president of a trading firm who operated a club on the side. Police found 2.6 kilograms of the hallucinatory drug Ketamine concealed on the premises, and the man is suspected of having peddled over 8 kilograms of the stuff since 2004. (It only became a banned substance in Japan from 2007.) アサヒ芸能が記すには、5月14日に、警察は中国国籍の、影でクラブを運営していた貿易会社社長を逮捕した。 幻覚を起こさせるドラッグ・ケタミン2.6キロがクラブの敷地内に隠されているのを、警察は見つけ出した。そしてこの男には、2004年からこのブツを8キロ以上密売していた容疑がかけられている。(ケタミンが日本で禁止薬物となったのは、ようやく2007年になってからである) 16 One question the magazine raises is, with China s economy in the midst of a boom, why would Chinese even want bother with Japan at all? アサヒ芸能が提起する一つの質問は、中国経済が大好況の真っ只中にあるにもかかわらず、そもそもなぜ中国人はわざわざ日本に関わるのか、ということである。 17 "The current economic bubble in China has only benefited the people in big cities," opines international affairs commentator Masahiro Miyazaki. "It has no impact on the rural inhabitants, who harbor a deep-seated resentment that they re at a great disadvantage in their own country. These days, brokers are smuggling Chinese to not only into North America but even to Africa, using swindles like, In Angola all you have to do is scratch the surface and you ll find diamonds. " (By Masuo Kamiyama, People s Pick contributor) June 9, 2007 「現在の中国の経済バブルは大都市の人々にのみ恩恵を与えてきました」と、国際情勢コメンテーターの宮崎正弘は見解を述べる。 「バブルは地方在住者に対しては何の効果も与えませんでした。自分は自分の国において非常に不利な立場にあるという根の深い恨みを、地方在住者は心に抱きました。近頃では、ブローカーは中国人を北アメリカどころか、『アンゴラでは地表を引っかくだけでダイアモンドを見つけられるぞ』といっただまし文句を使って、アフリカにまで密入国させています」 (カミヤママスオ記・ピープルズピックコントリビューター) 2007年6月9日 参考資料 ぼくの嫁さんは異星人 http //www.amazon.co.jp/dp/4575291935 山岡俊介 http //ja.wikipedia.org/wiki/%E5%B1%B1%E5%B2%A1%E4%BF%8A%E4%BB%8B ケタミン http //ja.wikipedia.org/wiki/%E3%82%B1%E3%82%BF%E3%83%9F%E3%83%B3 宮崎正弘 http //ja.wikipedia.org/wiki/%E5%AE%AE%E5%B4%8E%E6%AD%A3%E5%BC%98 拡散状況 The Black Ship http //www.theblackship.com/forum/japan-tabloid-news/887-churlish-chinese-chided-chundering-chagrined-japan.html 中国語サイト http //bbs.chinadaily.com.cn/viewthread.php?tid=567619 page=3(*1) 関連ページ The Black Ship 毎日新聞英語版から配信された記事2007年(1月 - 6月) 記事が及ぼした影響
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Science of Cosmic Ray Therapy B Bhattacharya? Cosmic Influences on Human Behaviour Michel Gauquelin? Cosmic Decoy (Perry Rhodan S) Karl-Herbert Scheer? Cosmic Radiations From Astronomy to Particle Physics (Nato Science Series II Mathematics, Physics and Chemistry (Paper), 42) Giorgio Giacomelli?Maurizio Spurio?Jamal Eddine Derkaoui? Cosmic Traitor (Perry Rhodan S) Kurt Brand? Ulugh Bek and His Observatory in Samarkand Heather Hobden? City of Cosmic Dance B Natarajan? Miss Mouse, the Cosmic Turtle Dave Cash?J Farman? John Harrison and the Problem of Longitude Heather Hobden?Mervyn Hobden? Tudor Bastard Heather Hobden? The Questing Beast and Other Cosmic Dismemberments Alby Stone?Simon Rouse? The Cosmic Wisdom Adrian Geoffrey Gilbert? Cosmic Humanism Oliver L Reiser? The Cosmic Wisdom Beyond Astrology Towards a New Gnosis of the Stars Adrian G. Gilbert? Energy Medicine in Cosmic Freedom Qigong Healing Chok Hiew?Yap Soon Yeong? Cosmic Codes Vol. 2 Microcodes (Cosmic Codes) Chuck Missler? 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The Divine Struggle Divine - Cosmic - Human Relationship In Jer Ix (European University Studies Theology, 23) Arasakumar Rayappan? The Cosmic Mirror (Living Time Non-fiction) Edouard d Araille?Alderson Smith? Life and Death According to the Traditional Beliefs of the Yakuts Rosa Bravina?Albina Skryabina? Cosmic Women Margaret Karmazin? Cosmic Rays A Somogyi? Cosmic Memory, Prehistory of Earth and Man Atlantis and Lemuria Rudolf Steiner? Cosmic Tarot Norbert Losche? The Cosmic Mirror (Living Time Thought) Edouard d Araille?E.W.A. Herail? Cosmic Question John A Keel? Nobody Knows My Name Michael Barnett? The Cosmic Calculator Kenneth Williams?Mark Edward John Gaskell? Frontiers in Cosmic Ray Research Igor N. Martsch? Mrs. O'Leary's Comet Cosmic Causes of the Great Chicago Fire Mel Waskin? Frontiers in Cosmic Physics Symposium in Memory of Serge Alexander Korff (Annals of the New York Academy of Sciences, Vol 655) Rosalind B. Mendell?Allen I. Mincer? The Cosmic Calculator Kenneth Williams?Mark Edward John Gaskell? Experiments on Cosmic Dust Analogues Proceedings (Astrophysics and Space Science Library) Ezio Bussoletti?Carlo Fusco?Giuseppe Longo? Cosmic Dances of the Planets Lacquanna Paul?Robert Powell? Creating the Cosmic Paradigm Mark Kimmel? Visual Storytelling with Iain McCaig Iain McCaig? Exploring the Cosmic Christ Archetype Matthew Fox? Cosmic Law and the World Today Helio-Arcanophus ? Ezekiel A Cosmic Drama J. Todd Ferrier? Isaiah A Cosmic and Messianic Drama/With Index J. Todd Ferrier? Course on Cosmic Mastery Bruce Copen? Cosmic Doctrine Dion Fortune? Catalogue of Cosmic Gamma-ray Bursts from the Konus Experiment E.P. Mazets?etc.? Earthly Death and Cosmic Life Rudolf Steiner? Cosmic Realities Tobacco Dawnings Tristan Tzara? From Living Word to Cosmic Christ Brian Williams? Cosmic Colouring Book Trevor H Wooldridge? The Mathematical Theory of Cosmic Strings Anderson M.R.? Theory of Cosmic Aberration, The Leonard Parish? Cosmic Voyage 1 William Dearden?R. I. Barycz? Mates, Dates and Cosmic Kisses Cathy Hopkins? Cosmic Power or Atomic Bomb I.W. Deiches?Jenny Humphrey? Mates, Dates, And Cosmic Kisses Cathy Hopkins?Amanda Hulme? Mates,Dates Cosmic Kisses Cathy Hopkins? Turbulence, Current Sheets and Shocks in Cosmic Plasma (The Fluid Mechanics of Astrophysics and Geophysics, Vol 6) S. I. Vainshtein?A. M. Bykov?I. N. Toptygin? Mates,Dates and Cosmic Kisses Cathy Hopkins? Cosmic Odyssey Jim Starlin?Mike Mignola?Carlos Garzon? The Cosmic Calculator Kenneth Williams?Mark Edward John Gaskell? Cosmic Laws Nada-Yolanda? The Cosmic Calculator Kenneth Williams?Mark Edward John Gaskell? Hierarchies The Cosmic Ladder of Life (Theosophical Manual No 9) G. Van Pelt? The Cosmic Calculator Kenneth Williams?Mark Edward John Gaskell? Quantum Origins of Cosmic Structure Erik VanMarcke? Hints on the Art of Jumping Michael Barnett? Cosmic Consciousness Ali Nomad? Physics and Astrophysics of Ultra High Energy Cosmic Rays (Lecture Notes in Physics) International School on Physics and Astrophysics of Ultra High Energy Cosmic Rays (2000 Observatoire de Paris-Meudon)?M. Lemoine?G. Sigl? Cosmic Creation Hilton Hotema? Soma Road Michael Barnett? Present and Future of the Cosmic Microwave Background (Lecture Notes in Physics) J.L. Sanz?L.C. Martinez-Gonzalez? The Light Element Abundances Proceedings of an Eso/Eipc Workshop Held in Marciana Marina, Isola D'Elba, 21-26 May 1994 (Eso Astrophysics Symposia) Philippe Crane? The Universe at High-Z, Large-Scale Structure and the Cosmic Microwave Background Proceedings of an Advanced Summer School, Held at Laredo, Cantabria, Spain, 4-8 September 1995 (Lecture Notes in Physics) E. Martinez-Gonzalez?J. L. Sanz? Cosmic Science of the Ancient Masters Hilton Hotema? Cosmic Shocks Torkom Saraydar? Cosmic Rochdale Dave Thomas? Cosmic South Wales Dave Thomas? Cosmic South Derbyshire Cosmic South Derbyshire Cosmic South Derbyshire Cosmic Lincolnshire Dave Thomas? Cosmic Lincolnshire Dave Thomas? Cosmic Chelmsford Simon Harwin? Cosmic South West London Carl Golder? Cosmic South West London Carl Golder? Cosmic West Yorkshire Cosmic West Yorkshire Cosmic North Wiltshire Simon Harwin? Cosmic North Wiltshire Simon Harwin? Cosmic West Yorkshire Cosmic West Yorkshire Cosmic North Hampshire Carl Golder? Cosmic North Hampshire Carl Golder? Cosmic South Staffordshire Michelle Warrington? Cosmic South Staffordshire Michelle Warrington? Cosmic Nottinghamshire Cosmic Nottinghamshire Cosmic Cambridge Michelle Warrington? Cosmic Cambridge Michelle Warrington? Cosmic Leeds Simon Harwin? Cosmic Leeds Simon Harwin? Cosmic South Lincolnshire Michelle Warrington? Cosmic South Wales Dave Thomas? Cosmic Nottinghamshire Cosmic Nottinghamshire Cosmic South East Essex Dave Thomas? Cosmic South East Essex Dave Thomas? Cosmic South Hampshire Carl Golder? Cosmic South Hampshire Carl Golder? Cosmic Norfolk Simon Harwin? Cosmic Norfolk Simon Harwin? Cosmic Kent Cosmic Kent Cosmic Kent Cosmic Kent Cosmic North Yorkshire Cosmic North Yorkshire Cosmic Sheffield Dave Thomas? Cosmic North Lincolnshire Simon Harwin? Cosmic East Hertfordshire Carl Golder? Cosmic East Hertfordshire Carl Golder? Cosmic North Surrey Simon Harwin? Cosmic North Surrey Simon Harwin? Cosmic Hertfordshire Cosmic Hertfordshire Cosmic Hertfordshire The Cosmic Serpent Jeremy Narby? Cosmic South Lincolnshire Michelle Warrington? Cosmic Nottinghamshire Carl Golder? Cosmic Nottinghamshire Carl Golder? Cosmic Surrey Cosmic Surrey Cosmic Surrey Cosmic Surrey Cosmic Staffordshire Michelle Warrington? Measurement Techniques in Space Plasmas Fields (Geophysical Monograph) Robert F. Pfaff?Joseph E. Borovsky?David T. Young? End Cosmic Catastrophe and the Fate of the Universe F. E. Close? The John A. Livingston Reader The Fallacy of Wildlife Conservation and One Cosmic Instant a Natural History of Human Arrogance John Livingston? Cosmic Radio Waves Iosif S Shklovsky? The Origin of Cosmic Rays (Documents on Modern Physics) V.L. Ginzburg?P.N. Lebedev? The Origin of Cosmic Rays (Documents on Modern Physics) V.L. Ginzburg?P.N. Lebedev? Cosmic Humanism and World Unity Oliver L Reiser? Astrochemistry of Cosmic Phenomena Proceedings of the 150th Symposium of the International Astronomical Union, Held at Campos Do Jordao, Sao Paulo, (International Astronomical Union Symposia) P. D. Singh? Cosmic Humanism and World Unity (World Institute Creative Findings; V. 2) Oliver Reiser? Particle Astrophysics and Cosmology (Nato Science Series Series C Mathematical and Physical Sciences) Maurice M. Shapiro?Rein Silberberg?John P. Wefel? Stellar and Planetary Magnetism (The Fluid Mechanics of Astrophysics and Geophysics, V. 2) Andrew M. Soward? Cosmical Magnetism (Nato Science Series Series C Mathematical and Physical Sciences) D. Lynden-Bell? Examining the Big Bang and Diffuse Background Radiations Proceedings of the 1658th Symposium of the International Astronomical Union, Held in the Hague, the Netherlands, August 23-26, 1994 (International Astronomical Union Symposia) Minas Kafatos?Yoji Kondo? The Cosmic Microwave Background (Nato Science Series Series C Mathematical and Physical Sciences) North Atlantic Treaty Organization. Scientific Affairs Division?C. H. Lineweaver?James G. Bartlett?A. Blanchard?J. Silk? Substorms-4 International Conference on Substorms-4, Lake Hamana, Japan, March 9-13, 1998 (Astrophysics and Space Science Library) S. Kokubun?Y. Kamide? The Arrow of Man Michael Barnett? Cosmic Consciousness Richard Maurice Bucke? Successful Predictions of the Electrical Discharge Theory of Cosmic Atmospheric Phenomena and Universal Evolution C E R Bruce? The Use of 252cf for Cosmic Ray Simulation T.K. Sanderson?
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ZONES FREEMARCH ・ I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. ・ Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD ・ March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. ・ Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK ・ Neutral NPC hubs in Iron Pine Peak now all have Healers available. ・ Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. ・ Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. ・ Epov Itol no longer drops the unused item, Ballad of the Dragonians. ・ The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. ・ Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS ・ The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM ・ Tavril Plaza has a new epic civic centerpiece in it! ・ Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. ・ Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE ・ The Guardians have established a new wardstone at Stonecrest! ・ Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH ・ Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. ・ Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. ・ The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. ・ The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! ・ Firebrand, Pass It On Quests should now give proper credit. ・ Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. ・ Stormborn Quest should now work much better while in a party. ・ Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. ・ Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. ・ The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. ・ It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND ・ Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. ・ Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. ・ Fish and other creatures have lost their taste for chewing on poor, drowned Darf. ・ Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. ・ Secrets of the Sands Improved availability of discarded waste for this quest. ・ Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. ・ The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR ・ A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS ・ Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS ・ Dungeon portals now show additional visual effects when Expert difficulty is selected. ・ Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE ・ Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS ・ Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] ・ Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. ・ These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. ・ No mechanics have been removed. ・ We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! ・ Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] ・ Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. ・ Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH ・ Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE ・ Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. ・ Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] ・ Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT ・ Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. ・ Atrophinius Corrected the loot table for this boss. ・ Added voiceover for Alsbeth in Expert Runic Descent. ・ Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS ・ The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. ・ Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. ・ Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. ・ Warfront daily quests are now synchronized for Guardians and Defiants. ・ Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. ・ If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. ・ Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. ・ Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. ・ Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. ・ Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. ・ Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. ・ The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING ・ Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. ・ Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. ・ Foraging on plants now has a chance to provide 4 drops instead of 3. ・ Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. ・ Reduced the minimum Foraging skill requirements for the following plants - Creeperbrush 30 [previously 35] - Krakenweed 60 [previously 70] - Tattertwist 140 [previously 145] - Drakefoot 180 [previously 185] - Bloodshade 200 [previously 220] ・ Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. ・ Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. ・ High-level Apothecary recipes have had their costs re-evaluated - Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. - All Vial recipes now produce a quantity of 4. - Heroic Healing Philter recipes produce a quantity of 3. - Panacea recipe crafts a quantity of 3. - Elixir of Impunity recipe produces a quantity of 2. ・ Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. ・ Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. ・ Outfitter cloth quest starter items now only drop for Outfitters. ・ Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. ・ A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. ・ Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . ・ Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. ・ The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. ・ Fixed an inpenetrable typo in some augmented item names. ・ Sanctum weekly crafting quests now show up under the proper quest log category. ・ Fixed salvaging of cloth armor giving incorrect results. ・ Diluted Siltreaver Venom can no longer be Runebroken. ・ Artificer supply bags should now give the correct bone loot. ・ Noble Rifle can now be Runebroken or Salvaged. ITEMS ・ Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. ・ Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. ・ The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. ・ Gloamsilk Poison now actually has an effect. ・ Ritualist s Band now has Wisdom instead of Strength. ・ Foe of the Aelfwar (wand) now has Wisdom instead of Strength. ・ Adriana s Tumbling Deflector tooltip has been corrected. ・ Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. ・ Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. ・ Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. ・ Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. ・ Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. ・ Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. ・ Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. ・ Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. ・ Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. ・ Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. ・ Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. ・ Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. ・ Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. ・ Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. ・ Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. ・ Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. ・ You can no longer waste dyes trying to color Ring items. ・ Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. ・ Chausses of Relentless Life now have proper class restrictions. ・ Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. ・ Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! ・ Verdant Archbow tooltip now properly displays its damage values. ・ Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. ・ Sword of Reverent Fear now has Endurance instead of Strength. ・ Celestial Flameshard s effect now uses your Block stat. ・ The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. ・ Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. ・ The Sacred Heirloom of Eth is now Epic in rarity. ・ Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. ・ Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS ・ New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! ・ Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. ・ Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. ・ Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. ・ The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . ・ Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. ・ Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. ・ Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. ・ A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. ・ Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS ・ Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. ・ /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. ・ You can now ignore all duel requests via a toggle on the Combat settings window. ・ Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. ・ Added a display option to always show raid member overhead names. ・ The and / keys can now be re-bound, if desired. ・ Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO ・ New alert sound when your LFG queue pops! ・ Added an audio cue for your pet dying in combat. ・ New Raid Warning sound added. ・ Added a notification sound for when the Accept Resurrect confirmation window pops up. ・ A unique sound now plays when you loot an item that offers a quest. ・ Transferring items into your bank via right-click now plays a sound. ・ Fixed armor colors displaying oddly when inspecting a character. ・ Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. ・ The sound for /chicken now plays only one time at the beginning of the animation. ・ Added some variation to combat hit/injury noises so combat sounds have more variety. ・ Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. ・ Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. ・ NPC creatures in the process of spawning should properly show their spawn-in animations! ・ Buffed up Plate armor - now with more shiny! RIFTCONNECT ・ Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. ・ Logging out now cancels YouTube encoding and uploading. ・ Added keep me logged in checkboxes for social networks. UI/SETTINGS ・ Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). ・ Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. ・ The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. ・ The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. ・ Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. ・ The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! ・ UI animations for items dropping into your bags no longer queue up and will play immediately instead. ・ Fixed an issue with portrait lighting sometimes appearing too dark. ・ Added available keybindings for clearing your primary target, and clearing all targets. ・ Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. ・ Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. ・ Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. ・ Very long names on target portraits are now truncated. ・ Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. ・ Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. ・ Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. ・ Updated the Plaque of Achievement icon so it s easier to see stack counts on them. ・ We now have abbreviations for very large hit points displayed when showing percentages on the health bar. ・ Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. ・ Non-Ancient Wardstones should no longer display Ancient Wardstone details. ・ Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. ・ Sending cash through the mail now only accepts up to two digits for values of gold and silver. ・ You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. ・ Chat window positions will no longer change when selecting Default in Edit Layout mode. ・ Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. ・ The LFG interface should no longer flicker when things update. ・ There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT ・ If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. ・ Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. ・ Improved streaming for fewer framerate hitches when running through the world.
https://w.atwiki.jp/blender2chwiki/pages/64.html
Getting Started Pagina 19 file //localhost/E /Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11 50 29 Seriously, what I just said is absolutely true . I would even say that without the 3D extrusion technology would be in a precarious state. Do not believe me? Let s see. Start with Blender cube we select a face in Edit Mode. It has to do several possibilities Selection points Browse by side Browse by side For our case I recommend you choose the latter To perform the extrusion (I know I still have not told you what an extrusion but I want to surprise again) has the command line Mesh / Extrude but I recommend that you give the order to Blender with key "E". After move the mouse and finish the operation with a click If this has not stopped with his mouth open and uninstall Blender off, I throw in the towel with you. Play with the faces and the choice of extrusion. Do something in this line. Enjoy. Getting Started Pagina 20 file //localhost/E /Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11 50 29 By now you must start to feel that somehow begins to understand the program and even to dominate a bit. At this point I stop to say a few things. That sense of transparency may be activated with the icon next to faces selection. You can see the object in several ways, one of them is called Wireframe or wire mesh. You can choose them in this box Getting Started Pagina 21 file //localhost/E /Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11 50 29 In the above example is the object from the Object Wireframe Mode. The most used are the views of Wireframe and Solid . The best way to toggle between them is the key "Z". WHEN ADDING A MESH AND THERE IS ANOTHER IN THE SCENE For easy! "" I ll tell you the Add menu and add a new Mesh. Indeed she is right but in this case I want you to assimilate NOW if adds the new mesh in Object Mode it will be a separate object of everyone else, but if you add it in Edit Mode the new mesh is added to that at the time is selected. For example in the following case has added a bucket when he was in UVesfera Edit Mode That means several things These two entities have only one center You can not dispose of them separately in Object Mode for when you want to select the area to be selected once the cube (and vice versa) Getting Started Pagina 22 file //localhost/E /Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11 50 29 All the shared properties of one another. Well, actually share nothing, and I repeat they are the same mesh. In the case of wanting to have them separate so we separated. The most affordable method available to us right now is go to Edit Mode and select at least one vertex of the mesh. Once selected click the Command Line Mesh / Vertices / Separate or press "P". Blender will ask the criterion to perform the separation. In this case we choose All loose parts that would be something like Separate all independent parties. The inverse , or join meshes, is made from Object Mode. Once selected meshes that want to unite is the command line Object / Join Objects or merely "J". Getting Started Pagina 23 file //localhost/E /Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11 50 29 SELECT ALL Both in Object Mode and Edit Mode is the command line Select / Select-Deselect All though I recommend you get used to switch Select and Unselect All with the key "A". SOMETHING MORE ON MATERIALS Back to the matter of materials to propose some research into some of the features that you can give them. Suppose that the scene still have arisen as a result of our research on joining and separating mesh. We have two separate but initially were part of the same mesh. If you want to change it UVesfera material also changes the cube. Go to the materials and verify that you receive a 2 beside the name of the material. is the number of objects that are linked to it. If you selected the field and hit that number will be releasing the material to no longer remain bound and can edit their features without affecting the other objects. Now from Object Mode add a plane to the scene and create a composition similar to this (it has three points of light) Getting Started Pagina 24 file //localhost/E /Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11 50 29 With that we get a first render like this (more or less) Select the plane and go to edit your material. We care because we want to picture called Mirror to acquire the property of reflecting as a mirror The first is to activate the property or otherwise, the parameters do not apply Reflectivity the mirrors. Fresnel a parameter related to the behavior of the material that does not reflect equally. Fade to Material non-fading for dye color of the sky (in a while will know this color edit) Gloss that the reflection is not too clean and seem unreal (unless it is a mirror)
https://w.atwiki.jp/emulator/pages/21.html
Ascent鯖 鯖プログラム開発元 http //www.ascentemu.com/ svn svn //svn.ascentemu.com/svn/ascent/ svn http //projects.emupedia.com/svn/ascent/ スクリプト GameMonkey svn http //projects.emupedia.com/svn/gmscripts/ DB開発元 Next-Chapter Project http //ncdb.info/ svn http //projects.emupedia.com/svn/ncdb/ 略称:NCDB GamingEVOLVED http //gamingevolved.org/ ショッピングモールが充実しています TerraNet http //wow.terra.net.ba/ Project Silvermoon http //projectsilvermoon.net/ 略称:TNPS License CCPL Operating System 32-bit MS Windows, Linux, MacOSX-PPC 開発言語:C++ ソースコード開示:○ 開発元からのWin32 Binaries配布:× DB:MySQL v5 Win32 Binaries 配布中 http //filebeam.com/folder/2633/ Ascent鯖を建てよう 最新の安定版2.0-STABLEで鯖を建ててみましょう ダウンロード 2_0_stable r1993.rar DBC_2_2_3.rar Maps222.rar Milestone 0.2.1.rar 解凍 2_0_stable r1993.rarをC \に解凍します DBC_2_2_3.rarをC \2_0_stable r1993に解凍します Maps222.rarをC \2_0_stable r1993\Mapsに解凍します Milestone 0.2.1.rar内の Milestone 0.2.1\Database\world.sqlをC \2_0_stable r1993に解凍します Ascent/Ascent@MySQLの作成 GRANT ALL PRIVILEGES ON *.* TO ascent@localhost IDENTIFIED BY ascent WITH GRANT OPTION; set password for ascent @ localhost = OLD_PASSWORD( ascent ); 以上の3行をmysql.exe等で入力します 各sqlファイルのインポート C \2_0_stable r1993\ImportDB.batを実行します test/test@ログインアカウントの作成 use ncdb_character; INSERT INTO `accounts` VALUES (1, test , test , az ,0, , , ,8); 以上の3行をmysql.exe等で入力します ascent.confの編集 同梱済 logonserver.confの編集 同梱済 エミュ鯖の起動 logonserver.exe ascent.exe の順に起動します realmlist.wtfの修正 C \Program Files\World of Warcraft\realmlist.wtfの修正 set realmlist localhost クライアントの起動 C \Program Files\World of Warcraft\WoW.exe を直接実行して起動します Account Name test Account Password test でログインします 以下おまけ スタックしてしまった時バインドポイントに移動させるSQL文 update characters SET positionX = bindpositionX , positionY = bindpositionY, positionZ = bindpositionZ , mapId = bindmapId, zoneId = bindzoneId, deathstate = 0 WHERE name = 救いたいキャラ名 ; export_accounts.bat export_accounts.bat import_accounts.bat import_accounts.bat ひとりでRaidZoneに入る方法 DBによっては縛りがデフォルトのままでひとりでは入れません DBを修正してしまいましょう update worldmap_info set type = 2 where type = 1 ; これで入れるようになります( ^ω^) GM AddOns AntrixTeleport http //skullsofsteel.de/downloads/addons/AntrixTeleport.rar /ATPで窓が開きます Antrix GM Addon LINKの最上段 svn //bitmonkey.homelinux.com/antrixgmaddon/tags/ svn //bitmonkey.homelinux.com/antrixgmaddon/trunk/ minimapにボタンが付きます Full GM Command List Banstick Commands [b] banchar Bans character x with or without reason unbanchar Unbans character x kick Kicks player from server paralyze Roots/Paralyzes the target. unparalyze Unroots/Unparalyzes the target. Chat Control [c] allowwhispers Allows whispers from player s while in gmon mode. blockwhispers Blocks whispers from player s while in gmon mode. Debug Commands [d] debug Main ‘debug’ command table. Usage .debug subcommand args infront No description entered. showreact No description entered. aimove No description entered. dist No description entered. face No description entered. moveinfo No description entered. setbytes No description entered. getbytes No description entered. unroot No description entered. root No description entered. landwalk No description entered. waterwalk No description entered. castspell .castspell spellid - Casts spell on target. castspellne .castspellne spellid - Casts spell on target (only plays animations, doesnt handle effects or range/facing/etc. celldelete USE WITH CAUTION! .celldelete YES - Removes everything in current cell from game and database. .celldelete YES YES removes everything in a range of 1cell. addrestxp .addrestxp - Adds x rest XP to player. generatename .generatename - Generates name for pet, etc. attackerinfo .attackerinfo - Shows selected mob/player s attacker s infomation. showattackers .showattackers - Shows selected mob/player s attacker on the minimap. aggrorange .aggrorange - Shows aggro Range of the selected Creature. knockback .knockback value - Knocks you back. fade .fade value - calls ModThreatModifyer(). threatMod .threatMod value - calls ModGeneratedThreatModifyer(). calcThreat .calcThreat dmg spellId - calculates threat. threatList .threatList - returns all AI_Targets of the selected Creature. gettptime grabs transporter travel time itempushresult sends item push result weather No description entered. setbit No description entered. setvalue No description entered. getpos No description entered. Battlegrounds Commands [e] battleground Main BG command table. Usage .battleground subcommand args setbgscore Teamid Score - Sets battleground score. 2 Arguments. startbg Starts current battleground match. pausebg Pauses current battleground match. bginfo Displays information about current battleground. battleground Shows BG Menu setworldstate var val - Var can be in hex. WS Value. playsound val . Val can be in hex. setbfstatus .setbfstatus – Not Yet Implemented. leave Leaves the current battleground. Extended Debug Commands? [f] killbyplayer Disconnects the player with name s . killbyaccount Disconnects the session with account name s . getrate Gets rate x . setrate Sets rate x . GM Ticket Commands [g] gmTicket Main GM ticket system command table. Usage .gmTicket subcommand args get Gets GM Ticket getId Gets GM Ticket by ID delId Deletes GM Ticket by ID Invincibility Command [j] invincible .invincible - Toggles INVINCIBILITY (mobs won t attack you) Invisibility Command [i] invisible .invisible - Toggles INVINCIBILITY and INVISIBILITY (mobs won t attack you and nobody can see you, but they can see your chat messages) Guild Commands [l] createguild No description entered. Modify commands [m] modify Main stat-modification command table. Usage .modify subcommand args hp Health Points/HP mana Mana Points/MP rage Rage Points energy Energy Points armor Armor holy Holy Resistance fire Fire Resistance nature Nature Resistance frost Frost Resistance shadow Shadow Resistance arcane Arcane Resistance damage Unit Damage Min/Max scale Size/Scale gold Gold/Money/Copper speed Movement Speed nativedisplayid Native Display ID displayid Display ID flags Unit Flags faction Faction Template dynamicflags Dynamic Flags talentpoints Talent Points loyalty Loyalty spirit Spirit boundingraidus Bounding Radius combatreach Combat Reach emotestate NPC Emote State More Modify Commands [m] createaccount .createaccount - Creates account. Format should be .createaccount username password email playerinfo .playerinfo - Displays informations about the selected character (account...) mount Mounts into modelid x. dismount Dismounts. start Teleport s you to a starting location levelup No description entered. additem No description entered. removeitem Removes item %u count %u. learn Learns spell unlearn Unlearns spell learnskill .learnskill skillid (optional) value maxvalue - Learns skill id skillid. advanceskill advanceskill skillid amount, optional, default = 1 - Advances skill line x times.. removeskill .removeskill skillid - Removes skill increaseweaponskill .increaseweaponskill count - Increase eqipped weapon skill x times (defaults to 1). removeauras Removes all auras from target setmotd Sets MOTD additemset Adds item set to inv. gotrig Warps to areatrigger id createinstance Creates instance on map map goinstance Joins instance instance x y z optional mapid exitinstance Exits current instance, return to entry point. dbreload Reloads some of the database tables spawnspiritguide Spawns a spirit guide (params 1 = horde, 0 = alliance) advanceallskills Advances all skills x points. unlockmovement Unlocks movement for player. modperiod Changes period of current transporter. npcfollow Sets npc to follow you follow Sets npc to not follow anything formationlink1 Sets formation master. formationlink2 Sets formation slave with distance and angle formationclear Removes formation from creature playall Plays a sound to the entire server. addipban Bans an ip address address/mask duration, 0=perm banaccounts Bans accounts name duration, 0=perm renamechar Renames character x to y. forcerenamechar Forces character x to rename his char next login getstanding Gets standing of faction %u. setstanding Sets standing of faction %u. Cheat Commands [m] cheat Main cheat command table. Usage .cheat subcommand args status Shows active cheats. taxi Enables all taxi nodes. cooldown Enables no cooldown cheat. casttime Enables no cast time cheat. power Disables mana consumption etc. god Sets god mode, prevents you from taking damage. fly Sets fly mode land Unsets fly mode explore Reveals the unexplored parts of the map. flyspeed Modifies fly speed. stack Enables aura stacking cheat. morph Morphs into model id x. demorph Demorphs from morphed model. Honor Modification Commands [m] honor Main honor system command table. Usage .honor subcommand args getpvprank Gets PVP Rank setpvprank Sets PVP Rank addpoints Adds x amount of honor points/currency addkills Adds x amount of honor kills globaldailyupdate Daily honor field moves singledailyupdate Daily honor field moves for selected player only pvpcredit Sends PVP credit packet, with specified rank and points Pet Commands [m] pet Main pet command table. Usage .pet subcommand args createpet Creates a pet with entry . renamepet Renames a pet to name . enablerename Enables pet rename. addspell Teaches pet spell . removespell Removes pet spell spell . NPC Commands [n] npc Main NPC command table. Usage .npc subcommand args vendoradditem Adds to vendor vendorremoveitem Removes from vendor. flags Changes NPC flags emote emote - Sets emote state run No description entered. addweapon No description entered. allowmove No description entered. addgrave No description entered. addspirit No description entered. faction No description entered. delete Deletes mob from db and world. info Displays NPC information guid Shows selected object guid addAgent .npc addAgent agent procEvent procChance procCount spellId spellType spelltargetType spellCooldown floatMisc1 Misc2 delAgent .npc delAgent procEvent spellId listAgent .npc listAgent reset resets npc health/dmg from temp table. export Exports the npc to a sql file say .npc say text - Makes selected mob say text text . yell .npc yell Text - Makes selected mob yell text text . come .npc come - Makes npc move to your position return .npc return - Returns ncp to spawnpoint. spawn .npc spawn - Spawns npc of entry id spawnlink .spawnlink sqlentry resetreputation .resetreputation - Resets reputation to start levels. (use on characters that were made before reputation fixes.) resetlevel .resetlevel - Resets all stats to level 1 of targeted player. DANGEROUS. resetspells .resetspells - Resets all spells to starting spells of targeted player. DANGEROUS. resettalents .resettalents - Resets all talents of targeted player to that of their current level. DANGEROUS. resetskills .resetskills - Resets all skills. GameObject Commands [o] gobject Main gameobject command table. Usage .gobject subcommand args select Selects the nearest GameObject to you delete Deletes selected GameObject spawn Spawns a GameObject by ID info Gives you informations about selected GO activate Activates/Opens the selected GO. enable Enables the selected GO for use. scale Sets scale of selected GO animprogress Sets anim progress export Exports the current GO selected statelink .statelink sqlentry, Links a GO state to a Npc Information Commands [p] gm Shows active GM s gps Shows Position info Server info uptime Shows server uptime Teleport (Recall)Commands [q] recall Main teleportation command table. Usage .recall subcommand args list List recall locations port Port to recalled location add Add recall location del Remove a recall location portplayer recall ports player Life and Death Commands [r] kill .kill - Kills selected unit. revive Revives you. 0, 0, 0}, reviveplr Revives player specified. Save Commands [s] save Save s your character saveall Save s all playing characters GM Tag Commands [t] fmoff Sets GM tag off gmon Sets GM tag on Universal Commands [u] Commands Shows Commands help Shows help for command announce Sends Msg To All wannounce Sends Widescreen Msg To All Extended Teleport Commands [v] appear Teleports to x s position. summon Summons x to your position worldport No description entered. Waypoint Commands [w] waypoint waypointCommandTable add Add wp at current pos show Show wp s for creature hide Hide wp s for creature delete Delete selected wp movehere Move to this wp flags Wp flags waittime Wait time at this wp emote Emote at this wp skin Skin at this wp change Change at this wp info Show info for wp movetype Movement type at wp generateNo description entered.Randomly generate wps save Save all waypoints deleteall Delete all waypoints Admin Commands [z] security No description entered. servershutdown Initiates server shutdown in x seconds. serverrestart Initiates server restart in x seconds. castall Makes all players online cast spell x .
https://w.atwiki.jp/bemaniwiki/pages/28.html
GuitarFreaksV7&DrumManiaV7 [#p6455d63] GuitarFreaksV7&DrumManiaV7 [#p6455d63]旧曲リスト(前作ボス曲含) [#v074b904] GuitarFreaksV7&DrumManiaV7 旧曲リスト [#n1b070fb] 旧曲リスト(前作ボス曲含) [#v074b904] GuitarFreaksV7&DrumManiaV7 旧曲リスト [#n1b070fb] 難易度は公式リストのもの 前作(V6)と比較して難易度が上がった曲は赤色、下がった曲は青色で表示 今作(V7)で追加された譜面は緑色の太字で表示 新規譜面をプレイしてもスキルポイントは旧曲扱い GF1 / GF2 amp;dm1 / GF3 amp;dm2 / GF4 amp;dm3 / GF5 amp;dm4 / GF6 amp;dm5 / GF7 amp;dm6 / GF8 amp;dm7 / GF9 amp;dm8 / GF10 amp;dm9 / GF11 amp;dm10 / ee #039;MALL 2nd br; GF amp;DM V / GF amp;DM V2 / GF amp;DM V3 / GF amp;DM V4 / GF amp;DM V5 / GF amp;DM V6 曲名 Artist BPM Drum Guitar Bass Open BSC; ADV; EXT; BSC; ADV; EXT; BSC; ADV; EXT; BSC; ADV; EXT; ;GUITARFREAKS 1st Cutie pie Toshio Sakurai 105 15 38 - 11 22 - - - - - - - GF DRY MARTINI Atsuki 110 - - - 23 25 34 - - - - - - FIRE(DM:V) 泉 陸奥彦 184 29 37 54 34 37 51 - - - - - - Happy man 泉 陸奥彦 180 28 51 68 19 28 43 - - - - - - Hypnotica Naoki Maeda 135 22 44 - 27 50 67 - - - - - - GF L.A.RIDER 泉 陸奥彦 172 - - - 30 33 39 - - - - - - LUCKY? STAFF(DM:V) 泉 陸奥彦 237 26 53 83 54 58 65 - - - 55 60 67 ;GUITARFREAKS 2ndMIX drummania 1st Across the nightmare Jimmy Weckl 300 18 37 60 34 42 50 - - - - - - DM Depend on me Thomas Howard Lichtenstein 135 20 38 58 - - - - - - - - - GF ECLIPSE 泉 陸奥彦 132 - - - 33 48 63 - - - - - - Heaven is a 57 metallic gray Sweet little 30 s 190 - 35 56 27 37 45 - - - - - - I think about you Elizabeth Dobbs 117 15 40 - 16 24 - - - - - - - JET WORLD 泉 陸奥彦 276 29 42 60 28 53 58 - - - - - - GF KING G Dennis Gunn 100 - - - 55 60 66 - - - 58 62 69 GF MAGIC MUSIC MAGIC Melodie Sexton 165 - - - 42 51 56 - - - 44 53 57 MR.MACHINE 泉 陸奥彦 195 34 43 51 30 43 48 - - - - - - DM Onion man Jimmy Weckl 143 22 34 - - - - - - - - - - PRIMAL SOUL(DM:2nd) 泉 陸奥彦 124 47 50 75 36 43 51 - - - - - - DM Road for thunder Jimmy Weckl 207 - 39 56 - - - - - - - - - Ska Ska No.1 小野秀幸 140 15 41 - 27 49 - - - - - - - THE ADVENTURES 泉 陸奥彦 180 35 52 - 30 51 74 - - - - - - Ultimate power Vaccines(提供) 172 27 - 48 29 45 51 - - - - - - USED CARS(DM:2nd) Toshio Sakurai 165 - 30 44 25 32 44 - - - - - - WANNA BE YOUR BOY(DM:2nd) Dennis Gunn 166 34 52 63 31 37 40 - - - - - - ;GUITARFREAKS 3rdMIX drummania 2ndMIX DM Waza Jimmy Weckl 117(130) 46 59 68 - - - - - - - - - BREAK OUT Thomas Howard Lichtenstein 110 25 47 56 44 55 69 24 35 - - - - DM CENTAUR Jimmy Weckl 140 43 67 85 - - - - - - - - - CLASSIC PARTY 小野秀幸 100-202 22 50 62 51 60 72 28 50 - - - - COSMIC COWGIRL Toshio Sakurai 145 34 57 62 36 38 42 24 31 33 37 39 62 DM DOUBLE ORBIT 泉 陸奥彦 200 - 38 59 - - - - - - - - - GF ERASER ENGINE(DM CS1st) L.E.D.LIGHT vs GUHROOVY 177 - - - 42 50 59 - - - - - - L FIRE(Long Version)(DM:4th) 泉 陸奥彦 184 26 50 60 38 40 42 - - - - - - HELPLESS TAEKO 140 26 48 56 29 42 53 20 28 - - - - DM IMPLANTATION TOMOSUKE 145 - 41 64 - - - - - - - - - L JET WORLD(Long Version)(DM:5th) 泉 陸奥彦 138 28 42 61 45 56 62 - - - - - - LOUD! 泉 陸奥彦 240 27 34 63 40 49 66 48 49 - - - - MIDNIGHT SPECIAL Love Machineguns 182 21 48 68 16 19 32 27 36 - - - - MOVE OVER(DM:V4) JANIS JOPLIN(版権) 132 15 36 53 31 51 78 27 31 - 32 52 79 ON OUR WAY Tommy-T 128 12 17 54 12 15 22 15 26 - - - - P.P.R. Handsome JET 178 23 39 54 26 37 48 28 53 - - - - SAY WHAT YOU MEAN(DM:7th) Monoral Heads 170-183 25 67 73 59 61 75 45 58 61 61 63 80 STILL OF THE NIGHT(DM:V4) WHITESNAKE(版権) 101 14 22 31 31 54 63 32 46 - 32 55 64 STOP SPINNING ME IN CIRCLES Thomas Howard Lichtenstein 201-241 21 52 62 32 36 44 24 27 - - - - ;GUITARFREAKS 4thMIX drummania 3rdMIX CAPTAIN S VOYAGE 古川もとあき 156 14 44 62 39 61 67 26 28 - - - - CARNIVAL DAY Paula Terry Fu Fu s 148 21 61 78 45 52 78 37 50 93 48 55 79 CLASSIC PARTY 2 小野秀幸 55-212 27 52 62 67 72 86 38 41 51 68 73 87 L COSMIC COWGIRL(Long Version) Toshio Sakurai 145 - 58 64 38 40 45 - - - - - - DAY DREAM Mutsuhiko Izumi 80-300 62 89 99 81 94 99 71 92 99 83 95 99 FLY HIGH Bill Germain 147 31 40 - 27 57 66 19 24 - - - - GIANT SLUG Aaron G 115 25 36 43 46 50 71 25 43 - - - - I M GONNA GET YOU! Kelly Cosmo 160 14 31 53 26 37 65 23 43 - - - - NA-NA-NA Y.Koezuka with Yah Yah s 140 10 21 32 12 16 - 15 17 - - - - NOW I M SURE Thomas Howard Lichtenstein 80 12 22 35 23 24 - 12 15 - - - - L P.P.R.(Long Version) Handsome JET Jr. 52-178 - 52 65 31 41 61 - - - - - - L PRIMAL SOUL(Long Version) Thomas Howard Lichtenstein 124 - 65 82 42 46 70 - - - - - - RIGHT ON TIME Robbie Danzie 136 25 66 68 38 79 92 30 78 - - - - SEA ANEMONES Jimmy Weckl 115 25 56 67 35 71 73 33 40 - - - - 愛のしるし PUFFY(版権) 130 11 20 - 10 17 29 22 26 - - - - ;GUITARFREAKS 5thMIX drummania 4thMIX CASSANDRA 亜熱帯マジ-SKA爆弾 190 26 50 64 24 36 49 19 31 42 - - - CLASSIC PARTY 3 小野秀幸 76-240 37 44 72 53 69 97 34 45 52 56 70 98 L DEPEND ON ME(Long Version) Thomas Howard Lichtenstein 129 33 40 57 36 42 56 - - - - - - DON T HIDE YOUR MIND 古川もとあき 150 20 33 48 26 48 - 25 30 - - - - FIRE IN THE DARK Kevin Vecchione 150 23 43 78 30 47 61 42 54 57 - - - L HELPLESS(Long Version) TAEKO 136 41 54 72 33 45 55 - - - - - - MAGICAL JET TOUR 泉 陸奥彦 276 25 42 63 30 48 69 37 48 - - - - L MAGICAL JET TOUR(Long Version) 泉 陸奥彦 276 32 53 65 38 46 74 - - - - - - NEVER AGAIN Thomas Howard Lichtenstein 98 21 36 59 31 48 71 26 33 - - - - NEWSPAPER(Vocal ver.) YOSHIKO SAKAI 163 - 55 64 33 50 79 35 79 - - - - ORANGE JET STREAM Jeni Freeman 187 15 34 56 24 44 - 14 32 - - - - SILLY GIRL Handsome JET Project 204 30 38 69 33 60 - 39 67 - - - - SUMMER SUN Brad Holmes 110 23 43 58 33 38 57 23 43 59 - - - The Least 100sec 佐々木博史 264 56 87 99 77 90 97 57 77 83 79 91 98 THREE WORMS Jimmy Weckl 140 31 53 80 47 64 70 49 55 - - - - TIGER,TOO Stephen McKnight 184 31 53 71 26 40 52 39 47 - - - - VOIDDD Des-ROW feat.Kevin Vecchione 136 34 58 78 35 42 70 46 78 - - - - ありがとね。 MAKI 100 25 48 67 13 21 55 20 23 - - - - ;GUITARFREAKS 6thMIX drummania 5thMIX BLIND 有待雅彦 166 31 38 55 21 31 51 28 44 - - - - BOBBY SUE AND SKINNY JIM Raj Ramayya 133 24 63 74 23 33 81 26 43 - - - - Brazilian Anthem Berimbau 66 260 46 65 80 44 53 75 28 32 - - - - L CLASSIC PARTY triathlon 小野秀幸 36-190 41 66 76 54 64 79 - - - - - - COMPLETE CONQUEST L.E.D.VS.GUHROOVY fw/45 113 - 48 64 29 39 56 36 42 - - - - E-MAIL ME! Paula Terry 140 13 48 64 20 27 34 24 32 - - - - FEEL THE EARTH 古川もとあき 158 24 36 64 25 38 47 30 43 - - - - FIREBALL Sweet little 30 s 240 37 51 62 22 54 64 31 32 43 23 56 65 Herring roe Jimmy Weckl 135 39 60 97 47 61 84 47 54 - - - - L HIGH Nitza Melas 187 30 39 53 30 38 42 - - - - - - hypnotheque NM 135 30 40 67 38 54 67 40 48 - - - - L IN YOUR EYES 浦田隆志 80 23 33 55 20 30 - - - - - - - MIDNIGHT SUN 泉 陸奥彦 215 38 56 73 32 59 80 31 43 - - - - L MISS YOU くにたけみゆき 136 28 51 63 41 80 95 - - - - - - Mister magic Thomas Howard Lichtenstein 120 18 34 46 15 31 62 10 16 30 - - - plastic imitations Kevin Vecchione 102 28 42 61 19 66 71 27 37 - - - - L Riff Riff Paradise 泉 陸奥彦 190-240 38 58 83 45 60 79 - - - - - - L SOME HARD REACTIONS 古川もとあき 118 33 52 68 37 60 83 - - - - - - STOP THIS TRAIN Thomas Howard Lichtenstein 275 24 47 60 65 82 90 40 57 - - - - Sunflower Girl SHORTCUTS 153 24 36 54 18 28 34 23 24 - - - - WAKE ME UP! TAEKO 96 22 29 57 21 28 47 27 44 - - - - Yellow Panic Time 肥塚良彦 160 34 48 65 25 43 63 25 29 - - - - 君のとなりに… Handsome JET Project 223 44 61 82 33 48 52 33 39 - - - - 子供の落書き帳 佐々木博史 140 67 89 97 50 62 90 60 78 89 54 64 91 正論 鈴木愛 284 40 63 72 29 32 57 35 38 - - - - 天体観測 BUMP OF CHICKEN(版権) 165 13 30 43 20 23 33 22 25 - - - -